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Paradox-01 (talk | contribs) m (deconfusing decal spawn tolerance (angle) and warping on edge) |
Paradox-01 (talk | contribs) mNo edit summary |
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What the both values of the normal distribution stand for? | What the both values of the normal distribution stand for? | ||
First value | First value µ (mean) and second value s (standard deviation)? | ||
[[User:Ssg|Ssg]] 23:13, 5 December 2007 (CET) | [[User:Ssg|Ssg]] 23:13, 5 December 2007 (CET) | ||
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I've googled a (long) bit for that "InverseNormalTable". It seems to be okay. This table is also called "inverse standardized normal distribution" (see http://files.hanser.de/hanser/docs/20040419_24419112747-75_3-446-21594-8Anhang2.pdf) | I've googled a (long) bit for that "InverseNormalTable". It seems to be okay. This table is also called "inverse standardized normal distribution" (see http://files.hanser.de/hanser/docs/20040419_24419112747-75_3-446-21594-8Anhang2.pdf) | ||
The equation for the inverse normal distribution is: x = | The equation for the inverse normal distribution is: x = s * z + µ | ||
with: | with: | ||
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:x = result | :x = result | ||
:z = looked up in the z-table (the z-table here is the InverseNormalTable) | :z = looked up in the z-table (the z-table here is the InverseNormalTable) | ||
: | :µ = mean | ||
: | :s = standard deviation | ||
Unfortunately I've no idea what's the basis for Oni's interpolation (IMO Oni needs an entry point for the table), so I haven't got a clue what the result is for. | Unfortunately I've no idea what's the basis for Oni's interpolation (IMO Oni needs an entry point for the table), so I haven't got a clue what the result is for. | ||
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86 Break Links To <BreakLink /> | 86 Break Links To <BreakLink /> | ||
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=notes on looklights= | |||
Locklights are particle which indicate whether a door is locked or not. | |||
They are presented in [[OBD:ONLV|ONLV]] (ENVP section) with different names but are all called from "BINA3RAPlocklight.xml" and "BINA3RAPlocklight2.xml". | |||
{|BORDER=1 CELLSPACING=0 CELLPADDING=2 STYLE="border-style:solid; border-collapse:collapse; empty-cells:show; background-color:#f9f9f9;" WIDTH=100% ALIGN=center | |||
| | |||
[...] | |||
<Tint>color</Tint> | |||
[...] | |||
<Variables> | |||
<Color Name="color">0 0 0</Color> | |||
<Float Name="blend">0</Float> | |||
</Variables> | |||
<Emitters /> | |||
<Events> | |||
<Update> | |||
'''<u><ColorInterpolate></u>''' | |||
<Target>color</Target> | |||
<font color="#AA0000"><Color0>255 0 0</Color0></font> | |||
<font color="#00AA00"><Color1>0 255 0</Color1></font> | |||
<Amount>blend</Amount> | |||
</ColorInterpolate> | |||
'''<font color="#AA0000"><u><SetVariable></u>''' | |||
<Target>blend</Target> | |||
<Value>0</Value> | |||
</SetVariable></font> | |||
'''<font color="#00AA00"><u><SetVariable></u>''' | |||
<Target>blend</Target> | |||
<Value>1</Value> | |||
</SetVariable></font> | |||
</Update> | |||
<Start> | |||
<font color="#AA0000"><DisableNow> | |||
<Action>1</Action> | |||
</DisableNow></font> | |||
<font color="#00AA00"><EnableNow> | |||
<Action>2</Action> | |||
</EnableNow></font> | |||
</Start> | |||
<Stop> | |||
<font color="#00AA00"><DisableNow> | |||
<Action>2</Action> | |||
</DisableNow></font> | |||
<font color="#AA0000"><EnableNow> | |||
<Action>1</Action> | |||
</EnableNow></font> | |||
</Stop> | |||
</Events> | |||
|valign=top| | |||
The locklight becomes created on level start. | |||
The Update event has three action: '''<u>first one has ID 0</u>''', second has '''<u><font color="#AA0000">ID 1</font></u>''', and third action has '''<u><font color="#00AA00">ID 2</font></u>'''. | |||
<font color="#777777"><Target></font>color<font color="#777777"></Target></font> serves as output and is used by the <tint> tag. | |||
|} | |||
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