Oni2:Slaves of War/Overview: Difference between revisions

adding Elements section
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*Natural environments; this one could be a stumbling block for the Oni engine. We might need to re-write the 3D engine (or incorporate an open-source engine) in order to do complex outdoor scenery. If Mai and co. are supposed to be exploring the Wilderness, then this is an unavoidable issue. One specific concern I have is interactive flora. If you're in the middle of a bunch of bushes, do they actually quiver if you brush against them? Does the character push palm fronds out of their face as they walk? If the plants just sit there as static models, then we have a problem, especially because the Wilderness probably is a bit more lively than our everyday ferns and flowers and trees.
*Natural environments; this one could be a stumbling block for the Oni engine. We might need to re-write the 3D engine (or incorporate an open-source engine) in order to do complex outdoor scenery. If Mai and co. are supposed to be exploring the Wilderness, then this is an unavoidable issue. One specific concern I have is interactive flora. If you're in the middle of a bunch of bushes, do they actually quiver if you brush against them? Does the character push palm fronds out of their face as they walk? If the plants just sit there as static models, then we have a problem, especially because the Wilderness probably is a bit more lively than our everyday ferns and flowers and trees.
*Stealth; either the use of disguises, or else simply allowing Mai to sneak up to or around enemies, is a "must" in my opinion. I would like to allow players to do [http://tvtropes.org/pmwiki/pmwiki.php/Main/PacifistRun pacifist runs].
*Stealth; either the use of disguises, or else simply allowing Mai to sneak up to or around enemies, is a "must" in my opinion. I would like to allow players to do [http://tvtropes.org/pmwiki/pmwiki.php/Main/PacifistRun pacifist runs].
==Key Elements and Loose Threads==
Things from Oni 1 that we want to make reference to or develop on, even if trivially.
*Hapémask
*Advanced SLD technology
*[[Quotes/Consoles#Picasso_Island|Bertram Navarre]]
*[[Quotes/Consoles#Q-31_Railgun|Q-31 Railgun]]
*Deadly Brains
*[[Quotes/Consoles#Black_market_goods|Theta wave scans]]
*Funny civilians and general Bungie-style humor
*[[Quotes/Consoles#Flatline_Zombies|Flatline zombies]]


==Key Scenes==
==Key Scenes==
A reminder to myself that Oni 2 can't just be a linear plot where intellectually interesting things happen from time to time such as revelations about the Daodan. We need emotional hooks as well; think of Konoko's loss of Shinatama in Oni 1. Exact ideas will have to wait until the plot is more firmed up, but my point is that emotion is a factor that needs to feed into the development of that plot; in other words, what plot elements could allow us to present emotionally compelling scenes to the player? We also need some downright <u>cool</u> scenes, cooler than anything in Oni 1's cutscenes. Will transcribe here a possible scene with Muro's escape, later...
A reminder to myself that Oni 2 can't just be a road trip where intellectually interesting things happen from time to time such as revelations about the Daodan. We need emotional hooks as well; think of Konoko's loss of Shinatama in Oni 1. Exact ideas will have to wait until the plot is more firmed up, but my point is that emotion is a factor that needs to feed into the development of that plot; in other words, what plot elements could allow us to present emotionally compelling scenes to the player? We also need some downright <u>cool</u> scenes, cooler than anything in Oni 1's cutscenes. Will transcribe here a possible scene with Muro's escape, later...


[[Category:Oni 2]]
[[Category:Oni 2]]