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* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole" | * merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole" | ||
* '''merging two objects with UVs''': Create > Poly. Mesh > [http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge] | * '''merging two objects with UVs''': Create > Poly. Mesh > [http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge] | ||
** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer) | |||
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer: object > Polygon Mesh > Clusters > ...) | |||
** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS | |||
** in theory one would need to move the content by hand in the explorer to bypass the fbx | |||
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all | * hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all | ||
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons | * mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons |
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