Anniversary Edition/To-do: Difference between revisions

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(→‎AE Project: guess I should take responsibility for this)
(→‎AE Project: I got 99 problems, but...)
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|Update Main Menu
|Update Main Menu
|Remove release date from menu
|Remove release date from menu
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|Put Daodan DLL in package
|The ones currently on the Depot may be old and stinky
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|Fix switched Tanker super sounds
|Fix switched Tanker super sounds
|Supposedly some package is doing this, needs research
|Supposedly some package is doing this, needs research (edit: see [http://oni.bungie.org/community/forum/viewtopic.php?pid=36174#p36174 this post])
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|Fix "OP" plasma rifle in Upgraded Weapons
|Fix "OP" plasma rifle in Upgraded Weapons
|The rifle is either knocking down its target all the time (should only be when airborne), or else it stunlocks them
|The rifle is either knocking down its target all the time (should only be when airborne), or else it stunlocks them
|-
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|What about AndrashiTRAM?
|Figure out what to do with this; there are numerous issues reported for it, such as [http://oni.bungie.org/community/forum/viewtopic.php?pid=27161#p27161 here];
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Revision as of 16:46, 14 January 2013

AE Project

Checkmark 16px blue.png = done but not tested
Checkmark 16px green.png = done and tested

Status Task Description
General work
Improve AE Installer Add auto-download and update checks, etc. (see section below)
Update GUIs Make sure AE Tools and Windows GUI work with the latest AE
Convert Globalize fixes to packages Package up the tweaks and minor fixes and place on Depot:
*Level 4: Cars (which is 960, 9601, 9602?) - fixed UVs and added DeLorean
Update packages on Depot for AEI 2 List changes that need to be made here:
*Incompatibility field -- for example, Grey Fury and Exploding Barrel
*Dependencies field -- e.g. 80211 requires 80210
What about non-package mods? They will only become more overlooked now that users will have less reason to be browsing the Depot directly...
Add VDG throw fix? Make this package a core tweak package?
Fix damage for TCTF back throw Need specifics on this from Samer
Add jewels hit effect for Comguy TRAC-based characters except robots Vanilla jewels hit only works on Striker TRAC-based characters
Add team fix for TCTF HQ civilians Samer says he has a fix for TCTF attacking civvies
Include new ONCVs/ONVL Include these files in core so Samer's characters will work
Update Main Menu Remove release date from menu
Put Daodan DLL in package The ones currently on the Depot may be old and stinky
Recommend any mods? Offer a "five-star" package or recommended list of mods, to help user get started?
Package bugs
Dashing AI cutscene fix Fix the cutscenes where running characters now dash and go off the correct path (has EdT fixed some of these?); also, there was a report of the dash-run-dash bug still occurring; Gumby claimed to have fixed this on 6/18/10
Fix bug with Dream Lab photos The replaced flyby photos are not being found in level13_Final; can be solved by shipping the ONLV file
Cutscene fix for Ch. 14 Prevent Konoko from appearing on the side of the screen before she falls from the plane (done?)
BGI pistol fix Does the pistol still claim it has no recoil?
Brutal AI fix Does the current version still break super moves?
Knockdown revamp There's a report of one's throws hitting your own character, and also that uninstalling this mod does not revert things back to the way they were (see Samer's post)
Fix switched Tanker super sounds Supposedly some package is doing this, needs research (edit: see this post)
Fix "OP" plasma rifle in Upgraded Weapons The rifle is either knocking down its target all the time (should only be when airborne), or else it stunlocks them
What about AndrashiTRAM? Figure out what to do with this; there are numerous issues reported for it, such as here;

AE Installer

Checkmark 16px blue.png = partially done
Checkmark 16px green.png = completely done

Working offline ( Checkmark 16px blue.png )
The AE(I)-folder has to be able to be moved to other machines without the need for internet access to use the AE. This includes mods downloaded to the AEI-folder being installable on those target machines.
Open folders in explorer ( Checkmark 16px blue.png )
Open package folders from mod list, open GDF/backup folder from menu.
OniSplit and other tools from depot (Vago, AE Tools, Demo's GUI, Lukas Level Unlocker) ( Checkmark 16px blue.png )
Download/Update from depot. Do not ship with the AEI to always get the latest version.
Dependencies ( Checkmark 16px blue.png )
Give a warning when a mod's dependencies aren't selected for installation (ability to autoselect the required mods). Requires additions to the mod .cfgs.
Incompatibilities ( Checkmark 16px blue.png )
Warn user when he is selecting two mods that don't like each other. Requires additions to the mod .cfgs.
File conflicts
Passively alert user when one mod will overwrite some/all of the files in another mod, maybe using flagged text in main window or background color in conflicting mod's lines in the mod list.
Mod Depot access ( Checkmark 16px blue.png )
List mods from Depot, download/install automatically.
Mod list order ( Checkmark 16px green.png )
Order list alphabetically, by mod number, by category alphabetically.
Java check / download
Check for Java 6 and provide installer if needed (Mac, Windows).
.NET check / download ( Checkmark 16px blue.png )
Check for installed .NET framework and if not installed download/install the most appropriate one (MS.NET, Mono, 32/64bit).
Correct or avoid problem with mod overload
Prevent user from checking too many mods, or else fix the bug in the AEI or OniSplit (or the OS?) that prevents too many .oni files or other resources from being installed at once.
Fix HasOnis bug ( Checkmark 16px green.png )
When a package has HasOnis->No, it will not appear in the AEI. Do not check HasOnis at all (decide on files existing or not).
Check correct location on startup ( Checkmark 16px green.png )
Installer/AE should reside within an installation folder of Oni.