XML:IGHH: Difference between revisions
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m (should have used vanilla/ path) |
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===general information=== | ===general information=== | ||
* The xml code on this page is compatible with onisplit '''v0.9.61.0''' | * The xml code on this page is compatible with onisplit '''v0.9.61.0''' | ||
* IGHH is '''global'''. (It can be found in AE/ | * IGHH is '''global'''. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat) | ||
* There's only one IGHH. | * There's only one IGHH. | ||
* HPge and IGHH becomes displayed at the same time. | * HPge and IGHH becomes displayed at the same time. | ||
Revision as of 13:27, 18 April 2013
| IGHH : In-game HUD |
| |
|---|---|---|
| XML
HPge << Other file types >> IPge |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0
- IGHH is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- There's only one IGHH.
- HPge and IGHH becomes displayed at the same time.
- In the following description "HUD" refers to the health gauge, weapon display, compass, etc., and "HUD explanation" refers to the image holding the green lines.
| XML tag | content type | description |
|---|---|---|
| <IGHH id="..."> | integer | instance id, should be 0 |
| <LeftTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPleft_help" in vanilla Oni/AE |
| <RightTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPright_help" in vanilla Oni/AE |
| <LeftX> | integer | Horizontal relative position of left HUD explanation image (left white boarder) to left HUD image (left red boarder). |
| <LeftY> | integer | Vertical relative position of left HUD explanation image (bottom white boarder) to left HUD image (bottom red border). |
| <RightX> | integer | Horizontal relative position of right HUD explanation image (right white boarder) to right HUD image (right red border). |
| <RightY> | integer | Vertical relative position of right HUD explanation image (bottom white boarder) to right HUD image (bottom red border). |
| <LeftCount> | integer | Amount of elements (<IGHHLabels>) attached to left HUD explanation image. |
| <RightCount> | integer | Amount of elements (<IGHHLabels>) attached to right HUD explanation image. |
| <Labels> | - | You can have N <IGHHLabels> whereby N is an integer (int32). |
| <IGHHLabels> | - | Holds <Text>, <X> and <Y> tag. |
| <Text> | char[64] | Legend of a HUD item, for example "BALLISTIC AMMO". |
| <X> | integer |
help page plus IGHH illustration For left HUD:
For right HUD:
|
| <Y> | integer | Vertical relative position of text to the right/left HUD explanation image (top white boarder).
|
