XML talk:TRAM: Difference between revisions

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To let an character flow from one anim state to another the <ToState> is used.
To let an character flow from one anim state to another the <ToState> is used.


Let's say a SBG grenade hit Konoko and she falls down, TRAMKONOKOblownup1 is played.
Let's say a SBG grenade hit Konoko, TRAMKONOKOblownup1 is played, meaning she falls to her back.


She is now in state FallenBack and the engine picks up next animation with <FromState>FallenBack.
She is now in state FallenBack and the engine picks up next animation with <FromState>FallenBack.
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