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To let an character flow from one anim state to another the <ToState> is used. | To let an character flow from one anim state to another the <ToState> is used. | ||
Let's say a SBG grenade hit Konoko | Let's say a SBG grenade hit Konoko, TRAMKONOKOblownup1 is played, meaning she falls to her back. | ||
She is now in state FallenBack and the engine picks up next animation with <FromState>FallenBack. | She is now in state FallenBack and the engine picks up next animation with <FromState>FallenBack. |
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