History of Mac Oni: Difference between revisions

→‎Windows Oni 1.0 to Mac Oni 1.1: clarifying the actual date span between non-sep-using Oni and sep-using Oni
(→‎Windows Oni 1.0 to Mac Oni 1.1: okay, I just realized that beta 4 is dated 11/14, before the Windows GM, so probably the Mac builds had a separate code branch with dat/raw/sep that was merged in before the Windows demo was made)
(→‎Windows Oni 1.0 to Mac Oni 1.1: clarifying the actual date span between non-sep-using Oni and sep-using Oni)
Line 6: Line 6:
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Oni was [[wikipedia:Software_release_life_cycle#Release_to_manufacturing_.28RTM.29|gold-mastered]] for Windows [http://carnage.bungie.org/oniforum/oni.forum.pl?read=6259 around 11/17/2000]. The Mac version continued in development for another month, partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute], and probably gold-mastered on 12/21/00 (the date on the retail files, and the day before the Mac demo came out).
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Oni was [[wikipedia:Software_release_life_cycle#Release_to_manufacturing_.28RTM.29|gold-mastered]] for Windows [http://carnage.bungie.org/oniforum/oni.forum.pl?read=6259 around 11/17/2000]. The Mac version continued in development for another month, partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute], and probably gold-mastered on 12/21/00 (the date on the retail files, and the day before the Mac demo came out).


It appears that the Mac version of Oni required a change to the layout of the level data files (see [[Windows_Oni_vs._Mac_Oni#Game_data_files|Windows Oni vs. Mac Oni]] for details), and thus the code of the application had to be updated to match it.  At some point after gold-mastering Windows retail Oni, but before releasing the Windows demo and Mac retail versions, these changes may have become irreversible, because the Windows demo released [http://oni.bungie.org/newsarchives/2000/dec00.html around 12/17/00] has the same set of file suffixes (.dat/.raw/.sep) as Mac retail Oni's files, unlike Windows retail Oni (.dat/.raw).
It appears that the Mac version of Oni required a change to the layout of the game data files (the addition of .sep files; see [[Windows_Oni_vs._Mac_Oni#Game_data_files|Windows Oni vs. Mac Oni]] for details). The required changes to Oni's code were made not long after the final build of the Windows Oni application, as the date of the game data on the Windows CD-ROM is 11/4/00 (the application is dated 11/3/00), and the date on the Mac game data is 11/20/00. Because the Windows demo was not released until [http://oni.bungie.org/newsarchives/2000/dec00.html around 12/17/00], it was built on the version of Oni that used .sep files, unlike Windows retail Oni.


As a result of reaching gold status first, the Windows retail Oni application is version 1.0 (as seen in the [[Oni_(folder)/readme.txt|Windows read-me]]), and Bungie's build of the game app for Macs was version 1.1 (pictured, right; also see the [[Oni_(folder)/Oni_ReadMe|Mac read-me]]). Besides the fixes made after Windows Oni was gold-mastered, it's likely that additional bugs were fixed between the production of the Windows demo and the Mac release, based on issues observed in BSL in the Windows demo application that aren't present in Mac Oni. But long after Oni's release, the Mac Oni app would continue to evolve.
As a result of reaching gold status first, the Windows retail Oni application is version 1.0 (as seen in the [[Oni_(folder)/readme.txt|Windows read-me]]), and Bungie's build of the game app for the Mac was version 1.1 (pictured, right; also see the [[Oni_(folder)/Oni_ReadMe|Mac read-me]]). Besides any fixes to the code made after Windows Oni was gold-mastered, it's likely that additional bugs were fixed between the production of the Windows demo and the Mac release, based on issues observed in BSL in the Windows demo application that aren't present in Mac Oni. But long after Oni's release, the Mac Oni app would continue to evolve.


==Classic to Carbon==
==Classic to Carbon==