XML talk:TRAC: Difference between revisions
Paradox-01 (talk | contribs) mNo edit summary |
mNo edit summary |
||
Line 12: | Line 12: | ||
Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:01, 22 May 2020 (CEST) | Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:01, 22 May 2020 (CEST) | ||
I have never dealt with overlay anims for bullet damage, I will have to look into that. | |||
[[User:EdT|EdT]] 16:14, 22 May 2020 (PDST) |
Revision as of 23:15, 22 May 2020
Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.
Simple TRAC: https://youtu.be/QzZcmebn5L4
Modified TRAC: https://youtu.be/9elZeliNOYc
I will continue to investigate why this happens.
EdT 18:27, 21 May 2020 (PDST)
Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --paradox-01 (talk) 18:01, 22 May 2020 (CEST)
I have never dealt with overlay anims for bullet damage, I will have to look into that.
EdT 16:14, 22 May 2020 (PDST)