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:: Mai X, you mean you have a vanilla Onisplit and an modified '''oni.exe''' from geyser? | :: Mai X, you mean you have a vanilla Onisplit and an modified '''oni.exe''' from geyser? | ||
:: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with <code>-create:level</code>) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot.--[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021 | :: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with <code>-create:level</code>) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot.--[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021 | ||
[[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[ | [[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[Image:Guido - Rendezvous.jpg|thumb]]]] | ||
:::Same problem with 0.9.99.0. Actually two things happen. | :::Same problem with 0.9.99.0. Actually two things happen. | ||
:::# OniSplit converts 512x499 to 512x256 if -create:level is used. | :::# OniSplit converts 512x499 to 512x256 if -create:level is used. |