OBD talk:TSFF: Difference between revisions
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::I was wrong. Don't know for import but xml export works. TSFFTahoma.oni was the only TSFF I could find.. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 22:44, 29 November 2016 (CET) | ::I was wrong. Don't know for import but xml export works. TSFFTahoma.oni was the only TSFF I could find.. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 22:44, 29 November 2016 (CET) | ||
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Latest revision as of 17:23, 4 May 2022
We only have TSFFTahoma?
- Does the game only contains the TSFFTahoma character font? Anybody knows how to import another fonts into the game? Script 10k (talk) 21:31, 29 November 2016 (CET)
- I don't see Oniplit exporting/importing font related instances. Maybe you can add new instances via OniUnPacker. Though that seems pretty "expensive". --paradox-01 (talk) 22:10, 29 November 2016 (CET)
- Thanks Paradox. Can you check if your game only has the TSFFTahoma TSFF file? Or does it have more fonts? Script 10k (talk) 22:41, 29 November 2016 (CET)
- I don't see Oniplit exporting/importing font related instances. Maybe you can add new instances via OniUnPacker. Though that seems pretty "expensive". --paradox-01 (talk) 22:10, 29 November 2016 (CET)
- I was wrong. Don't know for import but xml export works. TSFFTahoma.oni was the only TSFF I could find.. --paradox-01 (talk) 22:44, 29 November 2016 (CET)