OBD:Versions: Difference between revisions

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m (duh)
(throwing in the Russian version)
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*A ''file size'' marked in '''bold''' is the same as for the original US version, and indicates a lack of structural deviations in the game data.
*A ''file size'' marked in '''bold''' is the same as for the original US version, and indicates a lack of structural deviations in the game data.
*A ''file size'' marked in '''''bold italic''''' is the same as for the UK English version (if different from US), likewise indicating similar structure.
*A ''file size'' marked in '''''bold italic''''' is the same as for the UK English version (if different from US), likewise indicating similar structure.
*An <u>underlined</u> file size is much larger than for the original US version (this occurs only for the Japanese level0_Final.dat, due to fonts).
*An <u>underlined</u> file size is the same as for the French version (if different from US and UK English), also indicating similar structure.
*A <u>'''bold underlined'''</u> file size is much larger than for other versions (this occurs only for the Japanese level0_Final.dat, due to fonts).
'''N.B.''' Game data aside, there are at least two distributions of the UK version, with an Oni.exe that either does or doesn't check for the CD - but accepts extended ASCII text in both cases (unlike the original US engine).<br/>'''N.B.''' The Chinese localizers edited the .dat files in-place and left the .raw files unchanged (except for level0_Final.raw, also edited in-place). This is why all the file sizes match and the .raw files are 100% identical.
'''N.B.''' Game data aside, there are at least two distributions of the UK version, with an Oni.exe that either does or doesn't check for the CD - but accepts extended ASCII text in both cases (unlike the original US engine).<br/>'''N.B.''' The Chinese localizers edited the .dat files in-place and left the .raw files unchanged (except for level0_Final.raw, also edited in-place). This is why all the file sizes match and the .raw files are 100% identical.
{|cellspacing=0 cellpadding=0
{|cellspacing=0 cellpadding=0
Line 172: Line 173:
|
|
{{divhide|<br/>RU}}
{{divhide|<br/>RU}}
{{divhide|end}}
{|cellpadding=2 cellspacing=0 border=1 style="text-align:right;font-size:75%"
!bgcolor=silver|Size (Bytes)
!bgcolor=silver|Completion time
|-
|2,828,690<br/>28,932,832||2001/02/22 16:57:28<br/>= 16:57:28
|-
|9,226,213<br/>44,566,240||2001/02/22 16:59:40<br/>= 16:59:40
|-
|'''7,746,752'''<br/>34,351,296||2001/02/22 17:01:20<br/>= 17:01:20
|-
|'''''10,057,083'''''<br/>29,657,600||2001/02/22 17:03:32<br/>= 17:03:32
|-
|'''''9,108,703'''''<br/>32,846,016||2001/02/22 17:05:20<br/>= 17:05:20
|-
|'''10,589,595'''<br/>33,489,536||2001/02/22 17:07:18<br/>= 17:07:18
|-
|'''''13,130,733'''''<br/>39,840,992||2001/02/22 17:10:58<br/>17:10:56
|-
|'''''11,534,977'''''<br/>32,558,848||2001/02/22 17:13:18<br/>= 17:13:18
|-
|<u>12,233,614</u><br/>44,639,232||2001/02/22 17:20:26<br/>17:20:24
|-
|<u>10,079,172</u><br/>30,259,616||2001/02/22 17:22:44<br/>= 17:22:44
|-
|8,894,712<br/>29,974,880||2001/02/22 17:24:40<br/>17:24:38
|-
|<u>5,149,398</u><br/>32,809,120||2001/02/22 17:26:00<br/>= 17:26:00
|-
|'''''10,038,947'''''<br/>38,492,256||2001/02/22 17:31:06<br/>= 17:31:06
|-
|'''''10,189,815'''''<br/>34,000,000||2001/02/22 17:34:06<br/>17:34:04
|-
|11,274,227<br/>41,766,944||2001/02/22 17:36:58<br/>= 17:36:58
|}
|
|
{{divhide|<br/>CN}}
{{divhide|<br/>CN}}
Line 216: Line 250:
!bgcolor=silver|Completion time
!bgcolor=silver|Completion time
|-
|-
|<u>4,520,626</u><br>29,964,288||2001/08/27 12:38:30<br>12:38:28
|<u>'''4,520,626'''</u><br>29,964,288||2001/08/27 12:38:30<br>12:38:28
|-
|-
|9,228,427<br>46,185,408||12:41:30<br>12:41:28
|9,228,427<br>46,185,408||12:41:30<br>12:41:28

Revision as of 13:12, 22 September 2022


Windows

There are nine documented versions of Oni's game data for Windows, not including the demo (eight language versions, plus the UK/US variant).

Listed below are the sizes of the game data files (.dat/.raw) along with their creation times (or rather the times when they were last modified).

  • A completion time preceded by "=" indicates that the .raw file was completed (last written to) less than a second before the corresponding .dat.
  • (Depending on the OS and/or DST setting at the time of the installation, the time stamps quoted below may vary, typically by ±1 hour).
  • A completion time marked in bold is the same as for the original US version, and indicates 100% identical resources (typically .raw).
  • A file size marked in bold is the same as for the original US version, and indicates a lack of structural deviations in the game data.
  • A file size marked in bold italic is the same as for the UK English version (if different from US), likewise indicating similar structure.
  • An underlined file size is the same as for the French version (if different from US and UK English), also indicating similar structure.
  • A bold underlined file size is much larger than for other versions (this occurs only for the Japanese level0_Final.dat, due to fonts).

N.B. Game data aside, there are at least two distributions of the UK version, with an Oni.exe that either does or doesn't check for the CD - but accepts extended ASCII text in both cases (unlike the original US engine).
N.B. The Chinese localizers edited the .dat files in-place and left the .raw files unchanged (except for level0_Final.raw, also edited in-place). This is why all the file sizes match and the .raw files are 100% identical.

Mac