Oni (folder)/GameDataFolder: Difference between revisions
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(Default location on PC is '''C:\Program Files\Oni\GameDataFolder''') | (Default location on PC is '''C:\Program Files\Oni\GameDataFolder''') | ||
This is where all of Oni's "game data" resources are stored | This is where all of Oni's "game data" resources are stored. | ||
===Movie files in BINK format=== | ===Movie files in BINK format=== | ||
*'''intro.bik''' | *'''intro.bik''' | ||
Line 113: | Line 113: | ||
*compound_main.bsl | *compound_main.bsl | ||
*particle_scripts.bsl | *particle_scripts.bsl | ||
==Related links== | ==Related links== | ||
Check : | Check : | ||
*[[OBD:Oni_Binary_Data | Oni Binary Data]] for more info the .dat and .raw files | *[[OBD:Oni_Binary_Data | Oni Binary Data]] for more info the .dat and .raw files | ||
*[[OSL:IGMD]] for more info on [[OSL:Scripts|scripts]] (.bsl files) | *[[OSL:IGMD]] for more info on [[OSL:Scripts|scripts]] (.bsl files) |
Revision as of 23:30, 16 November 2005
GameDataFolder
(Default location on PC is C:\Program Files\Oni\GameDataFolder)
This is where all of Oni's "game data" resources are stored.
Movie files in BINK format
- intro.bik
- outro.bik
Binary resources
(This is for PC, Mac users please contribute)
- level0_Final.dat and level0_Final.raw - global binary resources
- level1_Final.dat and level1_Final.raw - binary resources for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
- level2_Final.dat and level2_Final.raw - binary resources for Chapter 2:ENGINES OF EVIL
- level3_Final.dat and level3_Final.raw - binary resources for Chapter 3:PUZZLE PIECES
- level4_Final.dat and level4_Final.raw - binary resources for Chapter 4:TIGER BY THE TAIL
- level6_Final.dat and level6_Final.raw - binary resources for Chapter 5:HOT PURSUIT
- level8_Final.dat and level8_Final.raw - binary resources for Chapter 6:COUNTERATTACK
- level9_Final.dat and level9_Final.raw - binary resources for Chapter 7:A FRIEND IN NEED
- level10_Final.dat and level10_Final.raw - binary resources for Chapter 8:AN INNOCENT LIFE
- level11_Final.dat and level11_Final.raw - binary resources for Chapter 9:TRUTH AND CONSEQUENCES
- level12_Final.dat and level12_Final.raw - binary resources for Chapter 10:CAT AND MOUSE
- level13_Final.dat and level13_Final.raw - binary resources for Chapter 11:DREAM DIVER
- level14_Final.dat and level14_Final.raw - binary resources for Chapter 12:SINS OF THE FATHER
- level18_Final.dat and level18_Final.raw - binary resources for Chapter 13:PHOENIX RISING
- level19_Final.dat and level19_Final.raw - binary resources for Chapter 14:DAWN OF THE CHRYSALIS
Script folder
A subfolder of GameDataFolder called IGMD. The original contents is as follows :
IGMD\EnvWarehouse
Level logic for Chapters 0:COMBAT TRAINING and 1:TRIAL RUN
- warehouse_anim_scripts.bsl
- warehouse_cutscene.bsl
- warehouse_level_scripts.bsl
- warehouse_main.bsl
- warehouse_particles.bsl
- warehouse_train2.bsl
- warehouse_training_scripts.bsl
IGMD\manplant
Level logic for Chapter 2:ENGINES OF EVIL
- manplant_anim_scripts.bsl
- manplant_cutscene.bsl
- manplant_level_logic.bsl
- manplant_main.bsl
- particle_scripts.bsl
IGMD\lab
Level logic for Chapter 3:PUZZLE PIECES
- lab_cutscene.bsl
- lab_level_logic.bsl
- lab_main.bsl
- particle_scripts.bsl
IGMD\Airport
Level logic for Chapter 4:TIGER BY THE TAIL
- airport_cutscene.bsl
- airport_main.bsl
- airport1_level_logic.bsl
IGMD\Airport_III
Level logic for Chapter 5:HOT PURSUIT
- airport2_cutscene.bsl
- airport2_level_logic.bsl
- airport2_main.bsl
IGMD\tctf
Level logic for Chapter 6:COUNTERATTACK
- particle_scripts.bsl
- tctf_cutscene.bsl
- tctf_door_lock_lights.bsl
- tctf_main.bsl
- tctf_objectives.bsl
- tctf_spawn_syndicate.bsl
IGMD\power
Level logic for Chapter 7:A FRIEND IN NEED
- particle_scripts.bsl
- power_cutscene.bsl
- power_main.bsl
- power_objectives.bsl
- power_spawn.bsl
IGMD\power_II
Level logic for Chapter 8:AN INNOCENT LIFE
- particle_scripts.bsl
- power_II_main.bsl
- power2_spawn.bsl
- powerII_cutscene.bsl
IGMD\state
Level logic for Chapter 9:TRUTH AND CONSEQUENCES
- state_cutscene.bsl
- state_level_logic.bsl
- state_main.bsl
IGMD\roof
Level logic for Chapter 10:CAT AND MOUSE
- particle_scripts.bsl
- roof.bsl
- roof_cutscene.bsl
- roof_main.bsl
IGMD\dream_lab
Level logic for Chapter 11:DREAM DIVER
- dream_lab_cutscene.bsl
- dream_lab_logic.bsl
- dream_lab_main.bsl
- particle_scripts.bsl
IGMD\neuro
Level logic for Chapter 12:SINS OF THE FATHER
- neuro_cutscene.bsl
- neuro_level_logic.bsl
- neuro_main.bsl
- particle_scripts.bsl
IGMD\tctf_ii
Level logic for Chapter 13:PHOENIX RISING
- tctf_ii_cutscene.bsl
- roof_main.bsl
- tctf2.bsl
IGMD\compound
Level logic for Chapter 14:DAWN OF THE CHRYSALIS
- compound.bsl
- compound_cutscene.bsl
- compound_main.bsl
- particle_scripts.bsl
Related links
Check :
- Oni Binary Data for more info the .dat and .raw files
- OSL:IGMD for more info on scripts (.bsl files)