OBD:BINA/OBJC/CONS: Difference between revisions
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| bgcolor="#C87C64" | 08 00 | | bgcolor="#C87C64" | 08 00 | ||
| 8 | | 8 | ||
| align="LEFT" | | | align="LEFT" | console options; it is a bitset, see below | ||
|- | |- | ||
| colspan="2" bgcolor="#B0C3D4" | <tt>_con_INFO</tt> | | colspan="2" bgcolor="#B0C3D4" | <tt>_con_INFO</tt> | ||
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| bgcolor="#64AAAA" | 01 00 | | bgcolor="#64AAAA" | 01 00 | ||
| 1 | | 1 | ||
| align="LEFT" | | | align="LEFT" | amount of blocks that follow | ||
|- | |||
| colspan="3" |'''first block''' | |||
|- | |- | ||
| bgcolor="#EBEBEB" | 01 00 | | bgcolor="#EBEBEB" | 01 00 | ||
| 1 | | 1 | ||
| align="LEFT" | | | align="LEFT" | block option ID; see below | ||
|- | |- | ||
| colspan="2" bgcolor="#8C8CCC" | <tt>level3c</tt> | | colspan="2" bgcolor="#8C8CCC" | <tt>level3c</tt> | ||
| align="LEFT" | script function called up when the console is used | | align="LEFT" | script function called up when the console is used | ||
|- | |||
| colspan="3" |'''end of the first block''' | |||
|- | |||
|} | |} | ||
|} | |} | ||
;block option IDs | |||
:01 - execute script - this one is "32 byte string", rest is "short" | |||
:02 - activate turret | |||
:03 - deactivate turret | |||
:04 - activate console | |||
:05 - deactivate console | |||
:06 - activate alarm | |||
:07 - deactivate alarm | |||
:08 - activate trigger | |||
:09 - deactivate trigger | |||
:0a - lock door | |||
:0b - unlock door | |||
;console options | |||
:00 - console deactivated | |||
:01 - unknown | |||
:02 - unknown | |||
:04 - unknown | |||
:08 - console activated | |||
:10 - unknown | |||
:20 - use punch animation | |||
:40 - unknown | |||
:80 - unknown | |||
---- | ---- |
Revision as of 18:48, 3 December 2006
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- block option IDs
- 01 - execute script - this one is "32 byte string", rest is "short"
- 02 - activate turret
- 03 - deactivate turret
- 04 - activate console
- 05 - deactivate console
- 06 - activate alarm
- 07 - deactivate alarm
- 08 - activate trigger
- 09 - deactivate trigger
- 0a - lock door
- 0b - unlock door
- console options
- 00 - console deactivated
- 01 - unknown
- 02 - unknown
- 04 - unknown
- 08 - console activated
- 10 - unknown
- 20 - use punch animation
- 40 - unknown
- 80 - unknown
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
CMBT << Other OBJC >> DOOR |
CONS : Console |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |