User talk:Geyser: Difference between revisions
m (→This is getting long...: minor oopses) |
m (→This is getting long...: another possibility) |
||
Line 362: | Line 362: | ||
:*an alien? (Pfhor or S'Pht or Covenant or?) | :*an alien? (Pfhor or S'Pht or Covenant or?) | ||
:*the Seventh incarnation of the Leveler? (who?) | :*the Seventh incarnation of the Leveler? (who?) | ||
:*the Laughing Man? | |||
:*Obi-wan Kenobi? | :*Obi-wan Kenobi? | ||
:*your father? | :*your father? |
Revision as of 17:28, 21 December 2006
- Hey Geyser
- I sent you an email last week, perhaps you didn't get it.
- I was wondering if you have time to take a look at the key binding issue with the OSX version of Oni where the RETURN and ENTER keys are disabled.
- I've tried looking for the lookup table, but with no success.
- Hope you are well,
- EdT
- ^^
- I've just turned twenty-f##king-six, and I'm in deep s##t.
- Wiki maintenance is about the only hobby I'm allowing myself these days.
- Your mail got lost in a heap of spam :
- I may discontine the email address @oni2.net altogether in the near future.
- There's still the other one I may have told you of.
- I may discontine the email address @oni2.net altogether in the near future.
- I've checked out the last version of KP :
- definitely a kick-ass proof of concept already,
- but there's still much room for improvement.
- definitely a kick-ass proof of concept already,
- Converters between FBX, SE3 and Oni are mostly planned out,
- I just need to find myself with a free week or something
- to actively code and debug it (easy to wish for, hard to get)
- I just need to find myself with a free week or something
- Dunno what Ky4yM is up for with his Java-based model/anim exporter
- (like, what formats he'll interface with, when and if...)
- I'll just try and document the way everything is stored
- (basically just writing up Pierre's extracting code
- in a human-readable way (thanks Pierre, BTW! ))
- (basically just writing up Pierre's extracting code
- That would be my 2 cents for now,
- active Oni 2 development will have to wait.
- As for the key binding that OMNI screwed up and won't fix :
- it's motivating to fix it up, but I can only succeed
- if the table looks very much like the one on PC.
- (I may even have to read up on Mac hardware a bit...)
- it's motivating to fix it up, but I can only succeed
- If I come around to fix it, you'll be the first to know.
- geyser 18:21, 24 November 2006 (CET)
- Macs suck anyway ^^
- geyser 18:21, 24 November 2006 (CET)
- Almost said that KP still needs its coverage here on the wiki,
- but perhaps you're not the right person to ask about that ^^
- Take care
- geyser 18:21, 24 November 2006 (CET)
I can see you have your hands full, lots of projects and things to do. I'm finding out more Mac Users are playing around with the Dev Mode and that's cool. (For awhile, I thought I was the only one).
Regarding the keybinding issue, can you make a screenshot of the PC lookup table, perhaps that could give me a clue. Something for me to try, until you have the time.
I know the "Mac version of Oni sucks" :-)
In the meantime, I've been having fun at the Oni Central Forums with the "Going places you are not supposed to" and "Trivia" threads.
Take care, don't let your age get you down. (This coming from a guy much older than you!)
EdT
- Gee, how "much older" can you be? ^^
- It's not my age that's getting me down,
- but my lousy survival skills (sorta).
- I'm having big trouble concentrating
- on my professional life, even when
- drastically cutting down on hobbies.
- geyser 16:41, 25 November 2006 (CET)
- on my professional life, even when
- I haven't checked on OCF at all since
- my last post (two months ago? more?)
- I'll be back as soon as I'm able. ^^
- (more Dev Mode users is cool)
- (more OTA players is cool, too)
- (more Dev Mode users is cool)
- I forwarded a Mac OTA fan to you this week...
- (and I've written a new kick-ass core ^^ )
- geyser 16:41, 25 November 2006 (CET)
- As for key mapping, I really haven't
- looked at it that much for a few months.
- I may have to talk to SFeLi a bit,
- he's not online much, and neither am I.
- I have no Internet at home for the time being
- and real-time Oni hacking at the office is,
- well, not much of an option...
- and real-time Oni hacking at the office is,
- I'll see what I can do and let you know.
- geyser 16:41, 25 November 2006 (CET)
How old am I? Have you seen my avatar? :-) Well maybe not that old...
Professional life... balancing it with hobbies can be hard. The solution is to have a 30 hour day, then you'll have enough time for everything. :-)
When you need to have the new OTA core tested on the Mac, let me know.
I got the email from the Mac OTA fan, he was trying to run the manplant script. I never got around to fixing it. So I just pointed him to the scripts on my site and that's the last I heard from him.
On OCF, we're doing silly but fun things, I just started a thread to find hidden rooms in the various levels and post screenshots of them. As you know some of those rooms where used for cutscenes, but othere are just there.
So Oni never gets old, there's always something new to do.
What! you mean at work they won't let you play????
I really appreciate your willingness to help with the Mac key binding issue.
EdT
P.S. how do you get the date stamp on your entries?
- Hm, I sorta assumed you were one of the younger Oni fans ^^
- Didn't expect anyone much older than myself, anyway.
- (I know of a few exceptions, like Pierre, but I think they're rather rare)
- I'm afraid I'll have to make an all different OTA core for you rebels, ^^
- because my kick-ass functionality uses chr_focus a lot.
- (basically, you focus to a remote "meta-character" every time you call up the menu)
- Another limitation is that on PC we can watch show_performance and on Mac, we can't.
- (calling up the menu with that built-in hotkey feels really good)
- The show_performance-toggled menu is aimed at those who won't use the DevMode.
- For those who will... we'll have to decide on what dev-mode variable we'll watch.
- We should have a look at the few variables that are registered on the Mac (e.g., HERE)
- and see which ones we can toggle with a dev-mode hotkey (hopefully ai2_showlocalmelee).
- (you have to be careful about how you check on the state of a preset variable, though)
- (on PC, at least, I got quite a headache before I got show_performance to work)
- BTW, the functions are still underdocumented: HERE ^^
- Oni never gets old: that's good to hear
- (even if I don't think any of the hidden rooms would be much news to me ^^ )
- As for the messed-up ENTER key, I'll really have to figure out just what to look for, first.
- geyser 14:59, 27 November 2006 (CET)
I guess I'm still young at heart!
Oh well, I guess I can't enjoy the new OTA core until I get a new computer, probably sometime early next year.
Its kinda hard to test the functions since I can't use the console! :-)
Loser posted his melee patch on OCF, right now its for the striker_easy, but he intends to do more.
What's nice is that the patch works fine on the Mac.
EdT 04:56, 30 November 2006 (CET)
- OMG, people are so spoiled... Did I have the console to help me do Oni Menu? ^^
- RETURN doesn't work, but other dev mode hotkeys do, and that's all you need...
- In order to actually know if they're detectable, you still have to actually script
- load-time logic by hand : variable-watching forks, for one thing.
- So the console doesn't really enter into it.
- Unfortunately, I've done a bit of testing, and it looks like Ctrl+B
- doesn't correspond to any script variable (I hoped for ai2_showlocalmelee)
- That leaves cheatcode watching as the only alternative to direct hotkeys
- (and autocompletion-powered console entries if we can fix RETURN)
- Everyone should play Oni on PC, anyway.
- geyser 17:55, 30 November 2006 (CET)
- Like, I sat down and wrote a Rail Gun mode last night, that will only work on PC.
- (crouching with a rifle makes you zoom in till you see the other end of the map)
- It really rocks, but right now the plasma rifle is a lot more enjoyable than the MB
- (I should add a long-range laser sight to the MB, and that means patched ONWC...)
- It rocks so much it really makes me want to make a few squad missions.
- (every member of the squad has special weapons and faculties : X-ray vision, sniper sight, reflex time, etc)
- You can have none of that on Mac, because chr_focus is not registered.
- (the Rail Gun mode relies on camera parameters (cm_...) and gs_fov_set)
- geyser 17:55, 30 November 2006 (CET)
- Loser's patch is good news (of course it works fine...).
- There really oughta be a lot more of those BINA patches.
- Alloc and I may craft a complete patch engine some time soon.
- geyser 17:55, 30 November 2006 (CET)
- Rail Gun mode sounds cool!
- Hopefully early next year, I'll get an Intel Mac with XP, then I'll be able to enjoy Oni fully.
- In the meantime, there's enough to do to keep me busy.
- So keep coming up with new ways to play Oni!!!
- EdT 00:05, 1 December 2006 (CET)
- I was looking for the flag location information at:
- but I get a "not found" error message
- Can you give me the correct URL?
- EdT 02:06, 13 December 2006 (CET)
- Late followup to the previous conversation:
- On an Intel Mac, Oni should run fine with wine.
- No XP needed, hopefully. Please try and report.
- Rail Gun Mode truly rocks now. Whoo-ee.
- All scripted, no ONWC modding required.
- No Mac version though: that's a no-go...
- I've had a look at the place in the English EXE where the SHIFT key was mistakenly mapped to mousebutton3.
- and I'll be damned if I can see an array-like structure.
- Actually, they are a bunch of ASM instructions here, another there...
- SFeLi and his trusty disassembler were able to make some sense out of all that, but I'm helpless.
- Things look even more bleak on Mac since we can't check conjectures.
- Your only hope is a guy who can un-ASM the OSX port (SFeLi tried, but gave up because of the different format)
- I'll try to catch SFeLi in ICQ, and ask him to "at least" try and find where RETURN is (not) mapped.
- So, not much good news, eh? Don't cry. Have some wine instead ^^
- geyser 15:23, 13 December 2006 (CET)
- As for the flag lists, it's been a while since I moved them here:
- The new URL was posted in the BIP thread. Everything's there.
- geyser 15:23, 13 December 2006 (CET)
- I went through the recent threads of Oni Central Forum yesterday.
- Haven't checked Loser's melee patch yet. Same for his Crazy Rooftops script.
- Nevertheless, here's a similar challenge for the whole family:
- get to Mukade in 2 minutes (cutscenes not included)
- Something I call Storming the Rooftops: good parkour fun.
- Once you've done that, you're left with the problem of beating Mukade.
- With no hypo, no shield, no weapon, and what health you still have.
- geyser 15:23, 13 December 2006 (CET)
- And a bit of trivia (actually, a question to Mac users):
- Do the Mac resources have the glitch mentioned HERE?
- Or is it specific to the PC version (perhaps only the English one?)?
- geyser 15:23, 13 December 2006 (CET)
- Tosh's highlighter doesn't work at all with Opera (9.01 here).
- I might log in some time soon and post these few things myself.
- But I'm not too sure of that.
- geyser 15:23, 13 December 2006 (CET)
- Thanks for the flag URL. I missed the update :-)
- Once I get an IntelMac, hopefully early next year, I'll be able to play the PC version.
- I plan on getting XP loaded through Bootcamp, so I can use it without any emulation.
- I appreciate your effort to solve the keybinding issue, I guess the only hope is that either Take2 or Feral will decide to update Oni for the Intel Mac and fix the bugs.
- The Mac does not have the quote glitch that you mentioned. (Hey finally something the Mac got right!!!)
- When you have a chance, can you post a movie of the Rail Gun mode?
EdT 04:33, 14 December 2006 (CET)
- The advantage of emulated environments is that you don't need to buy/borrow/steal Windows at all.
- Alloc plays Oni under Linux, with wine, and it works OK. So does OUP.
- As Feral said, Take 2 are the exclusive owners of the Oni franchise (Rockstar and Feral are just borrowing it ^^).
- Therefore, it's up to Take2 to decide (financially) whether, e.g., Oni's source should be distributed or not.
- However, what we've seen of Take 2 so far doesn't leave much hope in that matter.
- I'm sure they have their reasons (actually, rather a lack thereof).
- Therefore, it's up to Take2 to decide (financially) whether, e.g., Oni's source should be distributed or not.
- The release of patches is a different story. It depends on what exactly the patch is supposed to "fix".
- The network and dev mode were left out intentionally, so one shouldn't expect an official patch for those.
- Actual bugs such as Blam we somehow think "ought to be fixed".
- We know, however, that Ian suggested to de-Blam Oni way back in 2000 (not sure about the year).
- And got no reply.
- We know, however, that Ian suggested to de-Blam Oni way back in 2000 (not sure about the year).
- As for erroneous key mapping, mousebutton3 mismapped to SHIFT, or a non-mapped mouse wheel are one thing.
- Getting those right allows one to customise one's controls and to enhance one's "normal" Oni experience.
- The ENTER key screwed up by OMNI is a completely different thing.
- No one will bind ENTER to a normal-gameplay event. It will only serve for the Developer Mode.
- And that's where it might hurt...
- No one will bind ENTER to a normal-gameplay event. It will only serve for the Developer Mode.
- Politically, I fear that releasing a patch at this stage would mean to acknowledge the die-hard community,
- along with what that community has been doing (hacking, reverse-engineering, resource extracting...).
- That sounds like a pretty good reason for the bureaucrats involved not to do anything. Just to be on the safe side.
- I think those considerations ought to be kept in mind when contacting Take2 or whoever: we're licence violators.
- I might release the script for the Rail Gun Mode some time soon. And a little video just for you Mac-haxxors ^^.
- You can view WMVs, can't you?
- As for Storming the Rooftops, make it 1:50 to Mukade with the original scripts, bar the cutscenes.
- (I played Loser's script, and Mukade is way slow, especially on SP1, where you can outrun him by miles)
- Here's something worth a thread on Oni Central Forum (and maybe another video by you, hmm?)
- There's Marathon 1 & 2 in the same thread, as well as Halo, all of them quite enjoyable.
- Another idea: a contest of "cat & mouse" pics ^^
- geyser 16:46, 14 December 2006 (CET)
Stamina Rose
- As for the Rooftops chase, I hereby initiate a team project... ^^
- The idea is to create a music video highlighting CHAPTER 10 . CAT AND MOUSE
- One that captures the "hot pursuit" feel of Loser's script.
- (the fight with Mukade and the outro are best left out)
- The soundtrack would be Yoko Kanno's Stamina Rose (from the GITS:SAC OST).
- The video can be recorded in several sessions, but it should feature "seamless" action from SP0 to SP4.
- .MISSION COMPLETE splashscreen with Mukade holding the disc (no sound)
- "Loading" progress bar (no sound)
- SP0 cutscene (first strains)
- SP1 (beat starts, 0:07.5) speed run to the elevator
- SP2... (power beat kicks in, 0:45) dramatic speed run to zip line
- SP3... (music settles down a bit) short run to elevator (final loop) Mukade circles Konoko
- SP4 (beat stops, 2:44) Mukade teleports away, fade out
- The timing is really tight, especially for SP1
- we could slow the track down a bit
- or speed up the cutscenes
- or hack Konoko so that she can run faster
- or just resample the video so that it's not really real-time
- I'll give it a "trial run" tonight, maybe (SP1 in under 40 secs sounds really hard) ^^
- I'd have to register FRAPS in order to record over 30 seconds, though...
- Question for you, EdT. What would YouTube do with a movie in letterbox format? resize it to 4:3?
- geyser 20:16, 14 December 2006 (CET)
- Geyser: Lots of things to talk about.
- For "Storming the Rooftops", how about using ssg's nocutscene script and adding a 2:00 minute countdown timer?
- Of course, if I use the jetpack mode, I should have no problem finishing it under that time limit! :-)
- Stamina Rose video, sounds like a cool idea.
- Youtube wants the video in 320x240 format.
- Regarding Feral, :I asked about the possibility of making a special edition of Oni with the missing levels and multiplayer feature. And making it compatible with the Intel Macs and fixing the known issues, such as the RETURN key. Here is part of their reply to me
- if the opportunity arises that we can make an Intel patch we would, however if we added in all of those features I think it would be a pay for patch although the cost would be a lot lower than for a traditional full game. Don't hold your breath waiting for a patch but as I said if we can get all the potential issues out the way and it makes sense to do so we will make a patch.
- There is no free version of Wine for the Mac, only a commerical version called Crossover. Anyways, since I need some Windows programs for work, it makes sense for me to get XP.
- The 1 minute Oni was funny, I'll post the link on OCF.
- Did you mean another video like Oni Universe except make the cutscenes shorter? If so, I am working on another version, it has more cutscenes added, but its hard to match the scenes with the beat of the music. I found the actual music video for Inner Universe http://youtube.com/watch?v=svWHGTMyWt8
- That's all for now.
EdT 04:42, 15 December 2006 (CET)
- The mail from Feral sounds nice. Looks like nagging pays off after all... We shall see.
- You should check out Darwine rather than CrossOver. There are issues, but it's definitely not commercial...
- I've timed the thing yesterday. SP1 to SP4 is just feasible in 2:45, all cutscenes included.
- So I'd leave the original zipline sounds for the intro, and start the music at SP1.
- If you're serious about "Storming the Rooftops" on a regular basis (that's awesome movement training, sure)...
- I'd take Loser's script as a basis, rather than ssg's, because setting up Mukade is more work than bypassing cutscenes...
- As for the timer: time limits are frustrating (Loser's script is frustrating), so I won't be doing this.
- What I have right now is a nice trainer script with the time (minutes, seconds, tenths) dmsged in a column.
- The difference with the timer is that it's not a countdown: just the time since you started the SP.
- I can pause the counter during cutscenes (whereas the built-in timer can't be paused).
- I can reset the counter (and call restore_game) with certain animations. Flailing resets, too.
- Apart from that, I'm invincible, and there are no AI. So I can train for speed with a 100% clear path.
- It would be exactly the same with the level logic on: no time limit; time bonuses, maybe (hypos?).
- My best times right now are 0:40 from SP1 to the 1st elevator, 0:50 from SP2 to the zipline, and 0:20 from SP3 to the 2nd elevator.
- That fits perfectly with Stamina Rose (with all the musical movements of the track, strong beats etc).
- As for the "1 minute Oni" video, I meant exactly the "filmlets" suggested by Mango. Sorta like Red VS Blue...
- As for your "shorter" storyline video, I might have a few suggestions about syncing.
- (make Konoko dive into the acid and land in front of Griffin's office, all in one movement)
- Point is, if such a collaboration is OK with you, perhaps it would makes sense to
- lay out the timeline of a Hi-Q video here on the wiki, and open it to suggestions on Oni Central Forum...
- Another ass-kicking video I had in mind (it's itching, it's itching...) would be set to Rob Zombie's Superbeast.
- A little bit in-your-face, but well-fit to illustrate the more badass side of Oni: boss fights.
- Barabas, Mukade, Mutant Muro, and more generally, the violent side of the Daodan
- "Yeah-hey, I'm the one that you wanted, yeah-hey, I'm your super beast" (Konoko disarming Griffin)
- ^^
- Oh, BTW, I think now I really know who Mukade is... ^^
- geyser 01:45, 17 December 2006 (CET)
- Thanks for the the tip about Konoko diving in acid/landing at office, it looks great!
- I think it would be fun to make a collaboration of Stamina Rose.
- Can you post the Rooftops Trainer script.
- Regarding Darwine, a known flaw is Darwine doesn't have working sound at this time, that would spoil the fun of Oni :-)
- Care to share who Mukade is? Or you could post that question on OCF "Who is Mukade?"
- EdT 04:48, 21 December 2006 (CET)
This is getting long...
- May comment out or delete some of the older stuff...
- About Darwine: the lack of sound is a well-known flaw indeed... But.
- I thought you were beyond that: I frequently "play" Oni with no sound ^^
- About Mukade: the Mukade=Hasegawa theory is controversial but pretty obvious.
- I've elaborated that theory in great detail on the ASFO2 thread.
- My more recent revelation was somewhat more cynical :
- He'd be Marathon's Security Officer AKA Halo's Master Chief ^^
- Rather than an ordinary thread, I'd make it a poll, but I need a few more options:
- an android? (interesting...)
- an alien? (Pfhor or S'Pht or Covenant or?)
- the Seventh incarnation of the Leveler? (who?)
- the Laughing Man?
- Obi-wan Kenobi?
- your father?
- etc...
- I may have other tips for your "Oni Universe Too"
- (or are you planning to change the soundtrack?),
- but they're better if they're incremental to a WIP that's visible somewhere.
- wanted scenes, timeline of the soundtrack, that kind of thing.
- As for Stamina Rose (and Superbeast), I may start a page here...
- The trainer (it's not really specific to Rooftops) is no big deal at all.
var int m=0; var int S=0; var int s=0; var int d=0; func main { invincible=1 fork TickTockReset fork TickTock } func TickTockReset { restore_game ai2_kill m=0; S=0; s=0; d=0; sleep 1 chr_wait_animation 0 KONOKOjump_flail KONOKOrun_bk_1stepa KONCOMrun_bk_1stepa fork TickTockReset } func TickTock { dmsg " " PrintDigit(m); PrintDigit(S); PrintDigit(s); PrintDigit(d); sleep 6 d=d+1; if(d eq 10) {d=0; s=s+1; if(s eq 10) {s=0; S=S+1; if(S eq 6) {S=0; m=m+1; if(m eq 10) m=0; } } } fork TickTock } func PrintDigit(int digit){ if(digit eq 0) dmsg "0" if(digit eq 1) dmsg "1" if(digit eq 2) dmsg "2" if(digit eq 3) dmsg "3" if(digit eq 4) dmsg "4" if(digit eq 5) dmsg "5" if(digit eq 6) dmsg "6" if(digit eq 7) dmsg "7" if(digit eq 8) dmsg "8" if(digit eq 9) dmsg "9" }
- In order to use this, you need to have the savepoints recorded properly
- (i.e., you need to have played the original level once)
- Then remove the original scripts and keep only the above stuff.
- The chr_wait_animation may be frustrating if you feel like backpedaling at some point or another.
- Also, obviously, the timer will fail to reset if you've shapeshifted to a non-KON character.
- Those two can be "fixed" by customizing the chr_wait_anim... line, as usual.