OBD:ONGS: Difference between revisions
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m (float32 to float + added stuff I forgot to add) |
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{{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr| 0x008 | float |FFC8C8| 00 00 00 40 | 2.000000 | unknown }} | {{OBDtr| 0x008 | float |FFC8C8| 00 00 00 40 | 2.000000 | unknown }} | ||
{{OBDtr| 0x00C | float |FFC8C8| 00 00 80 3E | 0.250000 | | {{OBDtr| 0x00C | float |FFC8C8| 00 00 80 3E | 0.250000 | hypo strength }} | ||
{{OBDtr| 0x010 | float |FFC8C8| 00 00 80 3F | 1.000000 | unknown }} | {{OBDtr| 0x010 | float |FFC8C8| 00 00 80 3F | 1.000000 | unknown }} | ||
{{OBDtr| 0x014 | float |FFC8C8| 00 00 C0 3F | 1.500000 | unknown }} | {{OBDtr| 0x014 | float |FFC8C8| 00 00 C0 3F | 1.500000 | unknown }} |
Revision as of 11:57, 6 January 2008
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The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 00 00 00 | 0 | 00000-game_settings.ONGS |
0x004 | lev_id | 01 00 00 00 | 0 | level 0 |
0x008 | float | 00 00 00 40 | 2.000000 | unknown |
0x00C | float | 00 00 80 3E | 0.250000 | hypo strength |
0x010 | float | 00 00 80 3F | 1.000000 | unknown |
0x014 | float | 00 00 C0 3F | 1.500000 | unknown |
0x018 | float | 33 33 13 40 | 2.300000 | unknown |
0x01C | int32 | 04 00 00 00 | 4 | 4 entries follow |
0x020 | float | 00 00 00 00 | 0.000000 | 0 percent health |
0x024 | float | C2 F5 28 3F | 0.660000 | 66 percent health |
0x028 | float | 47 E1 7A 3F | 0.980000 | 98 percent health |
0x02C | float | 00 00 80 3F | 1.000000 | 100 percent health |
0x030 | char[48] | AD DE | dead | unused |
0x060 | float | 00 00 FF FF | 0, 0, 255; 255 | colour (blue, green, red) and transparency if the character has a health of 0 percent |
0x064 | float | 00 FF FF FF | 0, 255, 255; 255 | colour (blue, green, red) and transparency if the character has a health of 66 percent |
0x068 | float | 2B A1 13 FF | 43, 161, 19; 255 | colour (blue, green, red) and transparency if the character has a health of 98 percent |
0x06C | float | 00 FF 00 FF | 0, 255, 0; 255 | colour (blue, green, red) and transparency if the character has a health of 100 percent |
0x070 | char[48] | AD DE | dead | unused |
First element (black outline) | ||||
0x0A0 | char[128] | powerup_ammo | 3D model name (reference to 01449-powerup_ammo.M3GM) |
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
First element (black outline) | ||||
0x420 | char[128] | glowtex_ammo | name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo.TXMP) |
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x7A0 | float32 | 00 00 A0 40 | 5.000000 | unknown red ammo clip min; it seems that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup) |
0x7A4 | float | 00 00 A0 40 | 5.000000 | unknown red ammo clip max |
0x7A8 | float | 00 00 A0 40 | 5.000000 | unknown green energy cell min |
0x7AC | float | 00 00 A0 40 | 5.000000 | unknown green energy cell max |
0x7B0 | float | 00 00 A0 40 | 5.000000 | unknown hypo min |
0x7B4 | float | 00 00 A0 40 | 5.000000 | unknown hypo max |
0x7B8 | float | 00 00 A0 40 | 5.000000 | unknown hypo min |
0x7BC | float | 00 00 A0 40 | 5.000000 | unknown hypo max |
0x7C0 | float | 00 00 A0 40 | 5.000000 | unknown phase cloak min |
0x7C4 | float | 00 00 A0 40 | 5.000000 | unknown phase cloak max |
0x7C8 | float | 00 00 C0 40 | 6.000000 | unknown lsi min |
0x7CC | float | 00 00 C0 40 | 6.000000 | unknown lsi max |
0x7D0 | char[8] | AD DE | dead | unused; maybe unknown min and max for nci? |
First element (black outline) | ||||
0x7D8 | char[32] | ... | sound name; unused; (reference to an OSBD file) |
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0xAB8 | float | 33 33 33 3F | 0.700000 | unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect; changes maybe some ranges like visible, pursuit, etc.?) |
0xABC | float | 00 00 80 3F | 1.000000 | unknown |
0xAC0 | float | 33 33 B3 3F | 1.400000 | unknown |
0xAC4 | float | 9A 99 19 3F | 0.600000 | unknown |
0xAC8 | float | 00 00 80 3F | 1.000000 | unknown |
0xACC | float | 66 66 A6 3F | 1.300000 | unknown |
0xAD0 | float | CD CC 4C 3F | 0.800000 | unknown |
0xAD4 | float | 00 00 80 3F | 1.000000 | unknown |
0xAD8 | float | 00 00 C0 3F | 1.500000 | unknown |
0xADC | float | 9A 99 99 3F | 1.200000 | unknown |
0xAE0 | float | 00 00 80 3F | 1.000000 | unknown |
0xAE4 | float | 9A 99 19 3F | 0.600000 | unknown |
0xAE8 | float | 00 00 80 3F | 1.000000 | enemy health factor if you play on easy |
0xAEC | float | 00 00 80 3F | 1.000000 | enemy health factor if you play on normal |
0xAF0 | float | 00 00 A0 3F | 1.250000 | enemy health factor if you play on hard |
0xAF4 | float | 66 66 A6 3F | 1.300000 | player health factor if you play on easy |
0xAF8 | float | 00 00 80 3F | 1.000000 | player health factor if you play on normal |
0xAFC | float | 00 00 80 3F | 1.000000 | player health factor if you play on hard |
0xB00 | int32 | 10 00 00 00 | 16 | array size |
First element (black outline) | ||||
0x000 | char[32] | hypo | space for notes | |
0x020 | int16 | 01 00 | 1 | first level with autoprompting |
0x022 | int16 | 02 00 | 2 | last level with autoprompting |
0x024 | char[32] | autoprompt_hypo | raw file anchor for the text message (it belongs to the SUBT file) |
ONI BINARY DATA |
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ONFA << Other file types >> ONIA |
ONGS : Oni Game Settings |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |