5,391
edits
| m (→=) | m (→{{C0}}) | ||
| Line 825: | Line 825: | ||
| ===RUN=== | ===RUN=== | ||
| ;BASIC MOVEMENT TRAINING | ;BASIC MOVEMENT TRAINING | ||
| Forward.....................................................W<br> | |||
| Back..........................................................S | |||
| Left...........................................................A | |||
| ALTERNATE LEFT-HAND CONTROLS | |||
| Right.........................................................D | |||
| Dash.................................tap W then hold W | |||
| Activate................................................CTRL | |||
| ---- | |||
| ;ALTERNATE LEFT-HAND CONTROLS | |||
| Forward.....................................................P<br> | |||
| Back..........................................................;<br> | |||
| Left...........................................................L<br> | |||
| Right.........................................................'<br> | |||
| Dash..................................tap P then hold P<br> | |||
| Activate................................................CTRL | |||
| ---- | ---- | ||
| ---- | ---- | ||
| ===JUMP=== | ===JUMP=== | ||
| ;JUMP TRAINING | ;JUMP TRAINING | ||
| Vertical jump............................SPACE BAR | |||
| Forward jump................W then SPACE BAR | |||
| Backward jump...............S then SPACE BAR | |||
| Left jump.......................A then SPACE BAR | |||
| Right jump.....................D then SPACE BAR | |||
| ---- | |||
| ;JUMP TRAINING | |||
| Hold down the SPACE BAR during your jump to increase its height. | Hold down the SPACE BAR during your jump to increase its height. | ||
| Jumping to high or hidden places will often reveal useful items during your missions. | Jumping to high or hidden places will often reveal useful items during your missions. | ||
| ---- | ---- | ||
| ---- | ---- | ||
| ===ESCAPE  | ===ESCAPE MOVES=== | ||
| ;ESCAPE TRAINING | |||
| Crouch..............................................................SHIFT | |||
| Creep............................................SHIFT then W,A,D,S | |||
| Somersault....................................W,A,D,S then SHIFT | |||
| Cartwheel back..............tap S and SHIFT simultaneously | |||
| Slide............................................SHIFT while dashing | |||
| Flip-jump.....................................SHIFT while jumping | |||
| ---- | |||
| ESCAPE TRAINING | |||
| The sound of creeping footsteps will not alert your opponents. | The sound of creeping footsteps will not alert your opponents. | ||
| Use escape moves to evade multiple enemies and SUPER ATTACKS. | Use escape moves to evade multiple enemies and SUPER ATTACKS. | ||
| The slide and jump-flip are also useful attack moves. | The slide and jump-flip are also useful attack moves. | ||
| The dashing jump-flip is the longest jump you can perform. | The dashing jump-flip is the longest jump you can perform. | ||
| ---- | ---- | ||
| Line 866: | Line 901: | ||
| ===PUNCH KICK=== | ===PUNCH KICK=== | ||
| ;CLOSE QUARTER COMBAT TRAINING | ;CLOSE QUARTER COMBAT TRAINING | ||
| Punch...........................F, K, or LEFT MOUSE BUTTON | |||
| Kick..................C, COMMA, or RIGHT MOUSE BUTTON | |||
| Your kicks and punches will vary depending on your movements.  For example, the backward standing kick versus the backward running kick. | Your kicks and punches will vary depending on your movements.  For example, the backward standing kick versus the backward running kick. | ||
| COMBOS are performed as you string attacks together, for example, PUNCH-PUNCH and PUNCH-PUNCH-KICK. | COMBOS are performed as you string attacks together, for example, PUNCH-PUNCH and PUNCH-PUNCH-KICK. | ||
| The most lethal attacks are released at the end of a COMBO. | The most lethal attacks are released at the end of a COMBO. | ||
| ---- | ---- | ||
| ---- | ---- | ||
| ;HIT FLASH TRAINING | ;HIT FLASH TRAINING | ||
| Hit flashes occur when an attack is landed or blocked. | Hit flashes occur when an attack is landed or blocked. | ||
| They indicate the current condition of the target: | They indicate the current condition of the target: | ||
| *Blue..........BLOCKED ATTACK | |||
| *Green........................GOOD | |||
| *Yellow........................FAIR | |||
| *Orange......................POOR | |||
| *Red.....................CRITICAL | |||
| ---- | ---- | ||
| ---- | ---- | ||
| Line 888: | Line 931: | ||
| To execute a throw, move forward into the body of your opponent and then press the punch or kick buttons. | To execute a throw, move forward into the body of your opponent and then press the punch or kick buttons. | ||
| Try performing these throws: | Try performing these throws:<br> | ||
| Stand behind your opponent and perform a KICK throw.<br> | |||
| Stand behind your opponent and perform a KICK throw. | |||
| Run toward your opponent and perform a KICK throw. | Run toward your opponent and perform a KICK throw. | ||
| Line 911: | Line 952: | ||
| ===FIRING RANGE=== | ===FIRING RANGE=== | ||
| ;WEAPONS TRAINING | ;WEAPONS TRAINING | ||
| Pick Up................................................................Q | |||
| Fire.........................................LEFT MOUSE BUTTON | |||
| ALTERNATE LEFT-HAND CONTROLS | Reload............................R (or LEFT MOUSE BUTTON) | ||
| Holster/Draw Weapon..........................................Q | |||
| Drop Weapon.......................................................E | |||
| ---- | |||
| ;ALTERNATE LEFT-HAND CONTROLS | |||
| Pick Up................................................................O | |||
| Fire.........................................LEFT MOUSE BUTTON | |||
| Reload............................R (or LEFT MOUSE BUTTON) | |||
| Holster/Draw Weapon..........................................O | |||
| Drop Weapon.......................................................[ | |||
| ---- | |||
| ;WEAPONS TRAINING | |||
| Reload ballistic weapons with red ammunition clips. | Reload ballistic weapons with red ammunition clips. | ||
| Reload powered weapons with green energy cells. | Reload powered weapons with green energy cells. | ||
| Some weapons deliver a recoil when fired.  The mouse can be used to compensate for this. | Some weapons deliver a recoil when fired.  The mouse can be used to compensate for this. | ||
| Holster your weapon before going into close combat to prevent becoming disarmed during the fight.  Holstering your weapon also allows you to run more quickly. | Holster your weapon before going into close combat to prevent becoming disarmed during the fight.  Holstering your weapon also allows you to run more quickly. | ||
| Picking up a weapon when you already have one will cause you to exchange weapons. | Picking up a weapon when you already have one will cause you to exchange weapons. | ||
| You can only carry one weapon at a time. | You can only carry one weapon at a time. | ||
| ---- | ---- | ||
| ---- | ---- | ||
| ==={{C1}} popups=== | ==={{C1}} comlink popups=== | ||
| {|align=right border=1 cellspacing=0 | {|align=right border=1 cellspacing=0 | ||
| |''These are not consoles :<br>they pop up in {{C1}}'' | |''These are not consoles :<br>they pop up in {{C1}}'' | ||