User:Iritscen: Difference between revisions
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:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]] | :My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]] | ||
:Currently working on | :Currently working on clean-up of excess triangles, and ironing out the UV map. Still not sure how I'm going to handle the normals because I can't find Blender's docs on the subject. That might be a lengthy step. | ||
:After Griffin is totally done, I plan to move on to either Muro or Konoko. | |||
*Future notions (things I'd like to try some day)<br> | *Future notions (things I'd like to try some day)<br> |
Revision as of 14:05, 15 May 2008
About Me
Nostalgia-ridden Iritscen randomly decides to check out Oni one day, after getting back into Marathon and discovering the whole Aleph-One deal has been going on for a decade without his knowing. He finds a community of enthusiastic people has reverse-engineered massive amounts of the game despite lacking any assistance from Bungie, etc. Seeing their valiant efforts, such as preparing to release a Seventh Anniversary Edition mod package that improves gameplay, he eagerly jumps in, trying to help while not exactly knowing what in the heck he's doing. This is his story.
My Edit Count
1,551 as of 3/28/08 (sad, isn't it?)
Current Projects in Wiki
- Researching unused images to see where they should go (or if they need deletion)
- Categorizing uncategorized images
- Localizing images on other oni2.net sites that are being linked to from here
- Filling in Wanted Pages (or deleting redlinks)
- Wanted pages as of 2/28/08: 369
- Wanted pages as of 3/28/08: 429
- Wanted pages as of 4/28/08: 427
- Watching over orphans
- The OBD pages lack a clear explanation of the purpose and use of each file type; probably need to add that at some point
- Designing enemy pages, starting with Tanker as pilot experimental page
- Working on combat move pages such as Crescent Moon Kick
- Putting BSL files into place such as BSL:Tutorial/airport1_level_logic.bsl
- Puttering away at my ideas for an Oni sequel and an Oni prequel
Other Oni-Related Projects
- Anniversary Edition Tools (Macintosh only) (with EdT)
- This is very much a work in progress, and it keeps getting new features. Basically a front-end for command-line tools built by others. Currently allows you avoid the command line while doing the following: installing the Edition, recompiling individual levels to incorporate mods, exporting TXMPs from Oni. Currently working on implementing support for modding TXMPs and 3D models.
- Tracing Lorraine's art with a vector app to produce large, clean-lined versions. Currently lives here, but finished pieces are mirrored to the wiki. Somewhat on hiatus at the moment due to my spending most of my free time on other Oni projects.
- Improving textures and 3D models
- My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by Lorraine. My comparison of the two Griffins (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). Sample of some early work.
- Currently working on clean-up of excess triangles, and ironing out the UV map. Still not sure how I'm going to handle the normals because I can't find Blender's docs on the subject. That might be a lengthy step.
- After Griffin is totally done, I plan to move on to either Muro or Konoko.
- Future notions (things I'd like to try some day)
- - General re-texturing of Oni's environments
- - Poly-modding other, less-important characters to make things look consistent
- - Scripting new scenarios
- - Modeling a new character, animating new moves for them
- - Top secret stuff (hint, it involves assembly code)
Current Subpages
User:Iritscen/ConsoleFix
Buddies' User Pages
"Friends are just enemies who don't have the guts to kill you." -- Judy Tenuta
User:paradox-01, User_talk:paradox-01
Wiki Stats (cool, huh?)
Info
Current Version: 1.39.6
Site Name: OniGalore
Server: https://wiki.oni2.net
Server Name: wiki.oni2.net
Script Path: /w
Main Language: en
Counts
Number of pages: 4,642 -- probably more accurate than next stat in terms of how much content there is
Number of articles: 901 -- does not count subpages or prefixed pages
Number of files: 2,665
Number of users: 75
Number of admins: 3
Number of edits: 43,617