OBD:FILM
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Main Page >> Oni Binary Data >> File Types >> FILM File
Film
Hex | Translation | Meaning |
01 9C 00 00 | 156 | 00156-BomberKonRun01.FILM |
01 00 00 06 | 3 | level 3 |
FE 6B 81 44 | 1035.374855 | x-coordinate (position) |
00 00 73 43 | 243.000000 | y-coordinate (position) |
F1 A8 F1 C1 | -30.207490 | z-coordinate (position) |
34 E3 C8 40 | 6.277734 | look to state in degrees (angle over 360 is possible - huh?) |
00 C8 1A 3B | 0.002361 | facing in degrees (works nor correct, the angle isn't the same as the float) |
00 00 00 00 | 0.000000 | looking from left or right to facing state |
DB 8F B9 BF | -1.449726 | looking up or down |
FF 00 00 00 | 255 | film lenght in 1/60 seconds (4.25 seconds) |
00 00 00 00 | 0 | TRAM link 1 |
00 00 00 00 | 0 | TRAM link 2 |
AD DE | dead | not used |
5A 00 00 00 | 90 | 90 packages follow (one package is edged in black) |
Below follows the first package. | ||
00 00 00 00 | 0.000000 | camera angle (up / down) |
00 00 00 00 | 0.000000 | rotation of the character on the y-axis in degrees |
00 00 | 0 | unknown |
00 00 | 0 | move bitset (20 = run) |
00 00 00 00 | 0 | unknown |
00 00 00 00 | 0 | frame |
00 00 00 00 | 0 | unknown |
- TRAM links
- Those are custom animations that are not triggered by normal movements.
- There's a maximum of 2 custom anims per film.
- As far as FILM is concerned, those anims are local (link by ID)
- Actually, they're usually empty (looked up by name in level 0)
Main Page >> Oni Binary Data >> File Types >> FILM File