XML:IGHH
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IGHH : In-game HUD | ||
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XML
HPge << Other file types >> IPge |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0
- IGHH is global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- There's only one IGHH.
- HPge and IGHH becomes displayed at the same time.
- In the following description "HUD" refers to the health gauge, weapon display, compass, etc., and "HUD explanation" refers to the image holding the green lines.
XML tag | content type | description |
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<IGHH id="..."> | integer | instance id, should be 0 |
<LeftTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPleft_help" in vanilla Oni/AE |
<RightTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPright_help" in vanilla Oni/AE |
<LeftX> | integer | Horizontal relative position of left HUD explanation image (left white boarder) to left HUD image (left red boarder). |
<LeftY> | integer | Vertical relative position of left HUD explanation image (bottom white boarder) to left HUD image (bottom red border). |
<RightX> | integer | Horizontal relative position of right HUD explanation image (right white boarder) to right HUD image (right red border). |
<RightY> | integer | Vertical relative position of right HUD explanation image (bottom white boarder) to right HUD image (bottom red border). |
<LeftCount> | integer | Amount of elements (<IGHHLabels>) attached to left HUD explanation image. |
<RightCount> | integer | Amount of elements (<IGHHLabels>) attached to right HUD explanation image. |
<Labels> | - | You can have N <IGHHLabels> whereby N is an integer (int32). |
<IGHHLabels> | - | Holds <Text>, <X> and <Y> tag. |
<Text> | char[64] | Legend of a HUD item, for example "BALLISTIC AMMO". |
<X> | integer |
For left HUD:
For right HUD:
|
<Y> | integer | Vertical relative position of text to the right/left HUD explanation image (top white boarder).
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