Music/Ingame
Level | 0 | 1 | 2 | 3 | 4 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | 0,1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |
mus_sv | |||||||||||||||
mus_ot | |||||||||||||||
mus_asian | |||||||||||||||
mus_asianb | |||||||||||||||
mus_ambgrv1 | |||||||||||||||
mus_pursuit | |||||||||||||||
mus_xtr | |||||||||||||||
mus_xtr1 | |||||||||||||||
mus_fiteb | |||||||||||||||
mus_fitec | |||||||||||||||
atm_cl05 | |||||||||||||||
atm_cl09 | |||||||||||||||
atm_cl10 | |||||||||||||||
atm_cl11 | |||||||||||||||
atm_cl12 | |||||||||||||||
atm_cl16 | |||||||||||||||
atm_cl22 | |||||||||||||||
atm_ft68 | |||||||||||||||
atm_ft81 | |||||||||||||||
atm_gr06 | |||||||||||||||
atm_gr09 | |||||||||||||||
atm_low1 | |||||||||||||||
mus_amasian1 | |||||||||||||||
mus_cool04 | |||||||||||||||
mus_cool19 | |||||||||||||||
mus_hrt | |||||||||||||||
mus_low1 | |||||||||||||||
mus_om01 | |||||||||||||||
mus_om03 | |||||||||||||||
mus_sad1 | |||||||||||||||
mus_trt | |||||||||||||||
mus_wls | |||||||||||||||
mus_space01 | |||||||||||||||
mus_xtr2 | |||||||||||||||
mus_main01 | |||||||||||||||
mus_main02 | |||||||||||||||
mus_main03 | |||||||||||||||
mus_chase | |||||||||||||||
mus_ambgrv2 | |||||||||||||||
mus_lz | |||||||||||||||
Click a section header to bring up the corresponding CD track |
Trailer
mus_sv
Trailer's intro; first track in PC Oni's outro, followed by Farewell
- Sound_files
- mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
- Available in
- level2_Final
- level18_Final
- OSBD entry
- mus_sv (_in, 1+2+3+4+5+6, _out). Used in CHAPTER 02 . ENGINES OF EVIL and CHAPTER 13 . PHOENIX RISING for boss battles.
mus_ot
The main Trailer track
- Sound files
- mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
- Available in
- level0_Final (#=6, 7)
- level19_Final (#=1, 2, 3, 4, 5, 6_hdout, _in, _out)
- OSBD entries
- mus_ot (soft intro and ending : _in, 1+2+3+4+5, _out). Used in CHAPTER 14 . DAWN OF THE CHRYSALIS for boss battle
- mus_ot_hd (hard intro and ending : 6, 1+2+3+4+5, 6_hdout)
- main_menu_win (short loop : 6+7). Used in the main menu and .MISSION:COMPLETE screens.
East Wind
mus_asian
A harder cut of East Wind
- Sound files
- mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
- Available in
- level4_Final
- level6_Final
- level9_Final
- OSBD entries
- mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)
mus_asianb
A softer cut of East Wind
- Sound files
- mus_asianb#, #={1, 2, 3, 5, 6, _out}
- Available in
- level8_Final
- level19_Final
- OSBD entries
- mus_asianb, mus_asianb_hd (1, 1+2+3+5+6, _out)
Searching
mus_ambgrv1
- Sound files
- mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level2_Final
- OSBD entries
- mus_ambgrv1 (complete : _1, _1+_2+_3+_4+_5+_6, _out)
- mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
- mus_ambgrv1_hd (beat only : _1, _1+_6, _out)
The beat-only main group (_1+_6) is used by atm_low_perc1
Pursuit
mus_pursuit
- Sound files
- mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
- Available in
- level8_Final
- level11_Final
- OSBD entries
- mus_pursuit, mus_pursuit_hd (1, 1+2+3+4+5, _out)
Loss
mus_xtr
Three short standalone pieces
- Sound files
- mus_xtr#, #={3, 4, 5}
- Available in
- level0_Final (globally)
- OSBD entries
- loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens
- mus_xtr5
Hurry
mus_xtr1
- mus_xtr1#, #={_1, _2, _3, _4, _end}
- Available in
- level14_Final
- OSBD entries
- mus_xtr1, mus_xtr_hd (_1, _1+_2+_3+_4, _end)
Fight
mus_fiteb
A harder cut of Fight
- Sound files
- mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
- Available in
- level2_Final
- level9_Final
- OSBD entries
- mus_fiteb, mus_fiteb_hd (1, 1+2+3+4+5+6, _out)
mus_fitec
A softer cut of Fight
- Sound files
- mus_fitec#, #={1, 2, 3, 4, 5, _out)
- Available in
- level4_Final
- level12_Final
- OSBD entries
- mus_fitec, mus_fitec_hd (1, 1+2+3+4+5, _out)
Ambient Suite
atm_cl05
- Sound files
- atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level13_Final
- OSBD entries
- atm_cl05 (_in, _lp1+_lp2+_lp3+_lp4, _out)
atm_cl09
- Sound files
- atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level6_Final
- level10_Final
- OSBD entries
- atm_cl09 (_in, _lp1+_lp2+_lp3+_lp4, _out)
atm_cl10
- Sound files
- atm_cl10#, #={_1, _2, _out}
- Available in
- level10_Final
- OSBD entries
- atm_cl10 (_1+_2, _out)
atm_cl11
- Sound files
- atm_cl11#, #={_in, _lp, _out}
- Available in
- level10_Final
- OSBD entries
- atm_cl11 (_in, _lp, _out)
atm_cl12
- Sound files
- atm_cl12#, #={_in, _lp, _out}
- Available in
- level2_Final
- level10_Final
- level12_Final
- OSBD entries
- atm_cl12 (_in, _lp, _out)
atm_cl16
- Sound files
- atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
- OSBD entries
- atm_cl16 (_in, _lp1+_lp2+_lp3, _out)
atm_cl22
- Sound files
- atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
- OSBD entries
- atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
atm_ft68
- Sound files
- atm_ft68#, #={_in, _lp, _out}
- Available in
- level1_Final
- OSBD entries
- atm_ft68 (_in, _lp, _out)
atm_ft81
- Sound files
- atm_ft81#, #={_in, _lp1, _lp2, _out}
- Available in
- level13_Final
- OSBD entries
- atm_ft81 (_in, _lp1+_lp2, _out)
atm_gr06
- Sound files
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level1_Final
- level4_Final
- OSBD entries
- atm_gr06 (_in, _lp1+_lp2, _out)
atm_gr09
- Sound files
- atm_gr09#, #={_in, _lp1, _lp2, _out}
- Available in
- level6_Final
- level13_Final
- OSBD entries
- atm_gr09 (_in, _lp1+_lp2, _out)
atm_low1
- Sound files
- atm_low1#, #={, _in, _lp, _out}
- Available in
- level1_Final
- level2_Final
- level12_Final
- level18_Final
- OSBD entries
- atm_low1 (_in, _lp1, _out)
- atm_low1_perc1 (_in, _lp1+mus_ambgrv1_prc, _out). Used in CHAPTER 02 . ENGINES OF EVIL (intro).
- atm_low1_perc2 (_in, _lp1+mus_ambgrv2_prc2, _out). Used in CHAPTER 13 . PHOENIX RISING (intro).
mus_amasian1
Some people call it "When there's no one left to trust". The sound files were combined into an MP3 here.
- Sound files
- mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final (plays at the end of the training course)
- level10_Final (plays when your ex-friends run at you)
- OSBD entries
- mus_amasian, mus_amasian_hd (_1, _1+_2+_3+_4+_5+_6, _out)
mus_cool04
- Sound files
- mus_cool04#, #={_1, _3, _out}
- Available in
- level2_Final
- level6_Final
- OSBD entries
- mus_cool4, mus_cool4_hd (_1, _1+_3, _out)
mus_cool19
- Sound files
- mus_cool19#, #={_1}
- Available in
- level12_Final
- OSBD entries
- mus_cool19 (_1)
mus_hrt
- Sound files
- mus_hrt#, #={1, 2, 3, _in, _out}
- Available in
- level1_Final
- level11_Final
- OSBD entry
- mus_heart (_in, 1+2+3, _out)
mus_low1
- Sound files
- mus_low1#, #={_1, _2, _3, _out}
- Available in
- level1_Final
- level12_Final
- OSBD entries
- mus_low1 (_1, _1+_2+_3, _out)
mus_om01
- Sound files
- mus_om01#, #={a, b, _in, _out}
- Available in
- level2_Final
- level8_Final
- level13_Final
- level19_Final
- OSBD entries
- mus_om01 (_in, a+b, _out)
mus_om03
- Sound files
- mus_om03#, #={a, b, c, _in, _out}
- Available in
- level6_Final
- OSBD entries
- mus_om03 (_in, a, b, c, _out)
mus_sad1
- Sound files
- mus_sad1#, #={_1, _2, _3, _out}
- Available in
- level9_Final
- level14_Final
- level18_Final
- OSBD entries
- mus_sad1(_1, _1+_2+_3, _out}
mus_trt
- Sound files
- mus_trt#, #={1, 2, 3, _in, _out}
- Available in
- level10_Final
- level18_Final
- OSBD entries
- mus_trt (_in, 1+2+3, _out)
mus_wls
- Sound files
- mus_wls#, #={1, 2, 3, 4, _in, _out}
- Available in
- level13_Final
- level18_Final
- OSBD entry
- mus_wls (_in, 1+2+3+4, _out}
Internal Space
mus_space01
- Sound files
- mus_space01#, #={a, b, c, d, e, f, _out)
- Available in
- level6_Final
- level9_Final
- level14_Final
- OSBD entries
- mus_space01, mus_space01_hd (a, b+c+d+e+f, _out)
An unused main group called music_space01.grp (instead of mus_space01.grp) is available. Both groups are (b+c+d+e+f).
Farewell
mus_xtr2
The second track in PC Oni's outro.
- Sound files
- mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
- Available in
- level10_Final
- level13_Final
- OSBD entry
- mus_xtr2 (hi_in, hi&(_1, _2, _3, _4, _5, _6), endmx). Used in CHAPTER 08 . AN INNOCENT LIFE (talk with Shinatama) and in CHAPTER 11 . DREAM DIVER (slide show).
The main segment could also be triggered by the missing mus_choral1 entry.
Konoko Chase
mus_main01
A harder cut of Konoko Chase
- Sound files
- mus_main01#, #={a, b, c, d, e, _in, _out}
- Available in
- level3_Final
- level9_Final
- OSBD entries
- mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)
mus_main02
A short cut of Konoko Chase (hard, with pauses)
- Sound files
- mus_main02#, #={a, b, c, _in, _out}
- Available in
- level11_Final
- OSBD entries
- mus_main02, mus_main02_hd (_in, a+b+c, _out)
mus_main03
A softer cut of Konoko Chase
- Sound files
- mus_main03#, #={a, b, c, d, e, _out}
- Available in
- level3_Final
- level19_Final
- OSBD entries
- mus_main03, mus_main03_hd (a, a+b+c+d+e, _out)
Oni Fever
mus_chase
This is not "Konoko Chase" as the title would let one expect
- Sound files
- mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
- Available in
- level1_Final
- OSBD entries
- mus_chase, mus_chase_hd (_in, 1+2+3+4+5+6+7+8, _out)
The Hunt
mus_ambgrv2
- Sound files
- mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level18_Final (not used, but can be used)
- OSBD entries
- mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
- mus_ambgrv2_hd (light : _1, _1+_6, _out)
A beat-only version (_1) is used by atm_low_perc2.
Whirled Piece
mus_lz
- Sound files
- mus_lz#, #={1, 2, 3, 4, 5, _out)
- Available in
- level10_Final
- level11_Final
- OSBD entries
- mus_lz, mus_lz_hd (1, 1+2+3+4+5, _out)
Missing tracks
Most of these are atmospherics. None are available in Oni. (Maybe you can hear some in Ambient Suite)
mus_choral1
Add-on choir for mus_xtr2 and mus_cool19. (Can be heard in the End Titles reprise of Farewell)
- Sound files
- mus_choral1#, #={, _in, _out)
- OSBD entries
- mus_choral1 (_in, +mus_xtr2, _out)
- mus_choralbeat1_hd (_in, +mus_cool19, _out).
mus_fite
Long version of Fight. (Probably just a cut of Fight...)
- Sound files
- mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
- OSBD entries
- mus_fite, mus_fite_hd (1, 1+2+3+5+6+7+8+9+4, _out)
mus_om02
- Sound files
- mus_om2#, #={a, b, _in, _out)
- OSBD entries
- mus_om2 (_in, a+b, _out)
mus_xgrv1
Probably the "porn groove" playing in the bonus track of End Titles. The End Titles piece has been reconstructed here for those who wish to listen to it without character soundbites playing on top.
- Sound files
- mus_xgrv1#, #={_1, _out)
- OSBD entries
- mus_xgrv1 (_1, _out)
mus_xgrv2
Probably the "porn groove" playing in the bonus track of End Titles.
- Sound files
- mus_xgrv2#, #={_1, _2, _out)
- OSBD entries
- mus_xgrv2 (_1+_2, _out)
mus_cool13
- Sound files
- mus_cool13#, #={_1, _2, _3, _end, _in)
- OSBD entries
- mus_cool13 (_in, _1+_2+_3, _end)
atm_cl08
- Sound files
- atm_cl08#, #={_in, _lp, _out}
- OSBD entries
- atm_cl08 (_in, _lp, _out)
atm_cl14
- Sound files
- atm_cl14#, #={_in, _lp1, _lp2, _lp3, _out}
- OSBD entries
- atm_cl14 (_in, _lp1+_lp2+_lp3, _out)
atm_ft61
- Sound files
- atm_ft61#, #={_in, _lp1, _lp2, _out}
- OSBD entries
- atm_ft61 (_in, _lp1+_lp2, _out)
atm_ft66
- Sound files
- atm_ft66#, #={_in, _lp, _out}
- OSBD entries
- atm_ft66 (_in, _lp, _out)
atm_ft66b
- Sound files
- atm_ft66b#, #={_in, _lp, _out}
- OSBD entries
- atm_ft66b (_in, _lp, _out)
atm_ft68b
- Sound files
- atm_ft68b#, #={_in, _lp, _out}
- OSBD entries
- atm_ft68b (_in, _lp, _out)
atm_ft69
- Sound files
- atm_ft69#, #={_in, _lp1, _lp2, _lp3, _out}
- OSBD entries
- atm_ft69 (_in, _lp1+_lp2+_lp3, _out)
atm_ft93
- Sound files
- atm_ft93#, #={_in, _lp, _out}
- OSBD entries
- atm_ft93 (_in, _lp, _out)
atm_ft99
- Sound files
- atm_ft99#, #={_in, _lp1, _lp2, _out}
- OSBD entries
- atm_ft99 (_in, _lp1+_lp2, _out)
atm_gr96
- Sound files
- atm_ft96#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- OSBD entries
- atm_ft96 (_in, _lp1+_lp2+_lp3+_lp4, _out)