XML:Impt
| Impt : Impact |
| |
|---|---|---|
| XML
IPge << Other file types >> M3GM |
General information
- The XML on this page is based on OniSplit v0.9.61.0.
- Impt*.oni files are global (they can be found in AE/AEInstaller/vanilla/level0_Final.dat).
- They are used by CBPI, ONIA and ONIE.
- Impact is only specified by the file name.
- Every impact has a parent impact to organize effects in ONIE.
XML structure
For example, ImptBar_Super_Kick.xml:
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Impt id="0">
<ParentImpact>ImptKick_Hit</ParentImpact>
</Impt>
</Oni>
Some Impts are used to detect the regular character-environment collision which comes from a character's movement (see ONCC). It looks like this:
<ImpactModifierName>Heavy</ImpactModifierName>
<Impacts>
<ONCCImpact>
<Name>Footstep_Walk</Name>
</ONCCImpact>
[...]
</Impacts>
Flags allowed for <ImpactModifierName>:
- Heavy
- Medium
- Light
Impact tree
If an impact (effect) links to an empty node, it will go up the hierarchy until it finds content and matching conditions.
Default
|
+--Blunt (groups non-damaging env/OBJC collisions, env/PAR3 (particle) collisions, and especially env/CHAR collisions)
| |
| +--Fall_Slide (used by? TRAM<ToState>RunSlide : ONCC<ONCCImpact><Name>Fall_Slide</Name></ONCCImpact>)
| +--Hit (Groups objects and particles attracted by gravity?)
| | |
| | +--Fall
| | | |
| | | +--Fall_Knockdown
| | | +--Fall_Land
| | | |
| | | +--Fall_LandHard
| | |
| | +--Fall_Object
| | | |
| | | +--Powerup
| | | +--Weapon
| | |
| | +--Shrapnel (used by: BINA3RAPw5_sbg_f05, BINA3RAPw11_ba1_f03)
| | +--Weapon_Bounce (used by: BINA3RAPw5_sbg_p01, BINA3RAPw9_scr_p08, BINA3RAPw9_scr_p01, BINA3RAPw10_sni_p01)
| |
| +--Footstep
| |
| +--Footstep_Run
| | |
| | +--Footstep_RunMain
| | +--Footstep_RunSprint
| | +--Footstep_RunStop
| | +--Footstep_Shuffle
| | |
| | +--Footstep_RunStart
| | +--Footstep_SingleStep
| | +--Footstep_Turn
| |
| +--Footstep_Walk
| | |
| | +--Footstep_WalkMain
| | +--Footstep_WalkStop
| | +--Footstep_Crouch
| |
| +--Footstep_Zombie
| +--Footstep_IronDemon
| |
| +--Footstep_IronDemon_Turn
|
+--Damaging (Meant to group items by damage type, but is unused because particles hold the information about damage types?)
| |
| +--Blast (Is this used by any instance? Let's check explosive particles: MadBomber, SBG, WMC, ShinBomb)
| +--Projectile (Groups ONWC names by ONWC flags ??? [0x00/0x01 = UsesAmmo?], UsesCells, Explosive)
| |
| +--Bullet
| | |
| | +--w1_tap
| | +--w2_sap
| | +--w7_scc
| | +--w8_mbo
| |
| +--Energy
| | |
| | +--w3_phr
| | +--w4_psm
| | +--w6_vdg
| | +--w10_sni
| | +--w12_ba2
| | +--w13_muro
| | +--w14_muro
| |
| +--Grenade
| |
| +--w5_sbg
| +--w9_scr (Is actually an energy weapon (ONWC flag "UsesCells"), wrong cat.?)
| +--w11_ba1
|
+--Debris (FX ?)
| |
| +--Casing
| +--Glass_Shard
| +--Spark
|
+--Melee (H2H attack impacts)
|
+--Head (head nut, huh?)
| |
| +--Head_Blocked
| +--Head_Hit
| +--Head_Killed
|
+--Kick
| |
| +--Kick_Blocked
| +--Kick_Hit (Groups ONIA links. Redundant of ONCP since ONIA's <Modifier> is always "Any". Or you could think of it as "future-proof" if you add more (actual light and heavy) characters.))
| | |
| | +--Bar_Super_Kick
| | +--Com_Super_Kick
| | +--Eli_Super_Kick
| | +--Gri_Super_Kick
| | +--Kon_Super_Kick
| | +--Mur_Super_Kick
| | +--Nin_Super_Kick
| | +--Red_Super_Kick
| | +--Str_Super_Kick
| | +--Swt_Super_Kick
| | +--Tan_Super_Kick
| | +--Tcl_Super_Kick
| | +--Thu_Super_Kick
| |
| +--Kick_Killed
|
+--Punch
| |
| +--Punch_Blocked
| +--Punch_Hit (Groups ONIA links. Redundant of ONCP since ONIA's <Modifier> is always "Any". Or you could think of it as "future-proof" if you add more (actual light and heavy) characters.)
| | |
| | +--Bar_Super_Punch
| | +--Com_Super_Punch
| | +--Eli_Super_Punch
| | +--Gri_Super_Punch
| | +--Kon_Super_Punch
| | +--Mur_Super_Punch
| | +--Nin_Super_Punch
| | +--Red_Super_Punch
| | +--Str_Super_Punch
| | +--Swt_Super_Punch
| | +--Tan_Super_Punch
| | +--Tcl_Super_Punch
| | +--Thu_Super_Punch
| |
| +--Punch_Killed
|
+--Self_Damage
+--Self_Damage_Killed
