Hex
|
Translation
|
Meaning
|
01 4E 02 00
|
590
|
00590-.AKVA
|
01 00 00 06
|
3
|
level 3
|
AD DE
|
dead
|
not used
|
1E 01 00 00
|
286
|
286 BNV nodes in array
|
First BNV node (black outline)
|
00 00 00 00
|
0
|
index into AKBP array
|
00 00 00 00
|
0
|
BNV's ID (same as index in array)
|
00 00 00 00
|
0
|
index into AKBA array ("from"?)
|
06 00 00 00
|
6
|
index into AKBA array ("to"?)
|
FF FF FF FF
|
unknown
|
index in array of child BNV
|
FF FF FF FF
|
unknown
|
index in array of sibling BNV
|
FF FF FF FF
|
unknown
|
unknown, always -1
|
C9 00 00 00
|
201
|
size of the pathfinding grid along x : 201 tiles
|
16 00 00 00
|
22
|
size of the pathfinding grid along z : 22 tiles
|
A0 3A 47 00
|
47 3A A0
|
offset of the pathfinding grid data in the RAW file
|
F7 01 00 00
|
503
|
size of the pathfinding grid data in the RAW file (in bytes)
|
00 00 80 40
|
4.000000
|
tile size of the pathfinding grid
|
00 00 20 41
|
10.000000
|
xmin
|
00 00 58 C1
|
-13.500000
|
ymin
|
00 80 2A C4
|
-682.000000
|
zmin
|
00 40 47 44
|
797.000000
|
xmax
|
00 00 22 42
|
40.500000
|
ymax
|
00 00 19 C4
|
612.000000
|
zmax
|
FE FF
|
64534
|
unknown, always -2
|
FE FF
|
64534
|
unknown, always -2
|
00 00 00 00
|
0
|
BNV's ID again
|
00 00 00 00
|
0
|
unknown, always 0
|
00 00 00 00
|
0
|
unknown, always 0
|
00 00 00 00
|
0
|
unknown, always 0, was a raw file offset once
|
04 00 00 00
|
4
|
4 if floor is horizontal, 5 if floor is sloped
|
00 00 00 00
|
0.000000
|
x-component of floor normal if sloped, 0 if horizontal
|
00 00 00 00
|
0.000000
|
y-component of floor normal if sloped, 0 if horizontal
|
00 00 00 00
|
0.000000
|
z-component of floor normal if sloped, 0 if horizontal
|
00 00 00 00
|
0.000000
|
unknown
|
00 00 00 00
|
0.000000
|
unknown
|