XML:BINA/SABD
< XML:BINA
| SABD : Sound Animations Binary Data |
| |
|---|---|---|
| XML
AKEV << Other file types >> CONS PAR3 << Other BINA >> TMBD |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0
- BINADBAS*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat)
- Those files are collections not unlike TRAC. SABD determine what sound plays when a character performs an animation or a specific type of animation.
- Only three files hold actual content:
- BINADBASAny.oni
- BINADBASKonoko.oni
- BINADBASShinatama_Zombie.oni
sound picking mechanism
[...]
tag constellations
| animation | modifier is Any | modifier is not Any |
|---|---|---|
<Assignment>
<Target>
<Animation>...</Animation>
<Frame>...</Frame>
</Target>
<Sound>...</Sound>
</Assignment>
|
<Assignment>
<Target>
<Type>...</Type>
<Frame>...</Frame>
</Target>
<Sound>...</Sound>
</Assignment>
|
<Assignment>
<Target>
<Type>...</Type>
<Modifier>...</Modifier>
<Frame>...</Frame>
</Target>
<Sound>...</Sound>
</Assignment>
|
tag explanations
| XML tag | content type | description |
|---|---|---|
| <SoundAnimation Variant="..."> | char[32] | ONCVfile_name.oni (without file suffix .oni) |
| <Assignment> | - | |
| <Target> | - | |
| <Animation> | char[32] | TRAMfile_name.oni (without file suffix .oni) |
| <Type> | flag | ? = not double checked, the other flags can be found in exported files
|
| <Modifier> | flag |
|
| <Frame> | integer | Sound will be played at this animation frame. |
| <Sound> | char[32] | OSBDfile_name.imp.oni (without file suffix .oni) |
