The first pic shows the first part of this file. The second pic the second part, the third pic the third part and the last pic the fourth part of it.
Hex |
Translation |
Meaning
|
01 00 00 00 |
0 |
00000-game_settings.ONGS
|
01 00 00 00 |
0 |
level 0
|
Below follows the first part.
|
00 00 00 40 |
2.000000 |
unknown
|
00 00 80 3E |
0.250000 |
unknown
|
00 00 80 3F |
1.000000 |
unknown
|
00 00 C0 3F |
1.500000 |
unknown
|
33 33 13 40 |
2.300000 |
unknown
|
04 00 00 00 |
4 |
4 entries follow
|
00 00 00 00 |
0.000000 |
0 percent health
|
C2 F5 28 3F |
0.660000 |
66 percent health
|
47 E1 7A 3F |
0.980000 |
98 percent health
|
00 00 80 3F |
1.000000 |
100 percent health
|
AD DE |
dead |
not used
|
00 00 FF FF |
0, 0, 255; 255 |
colour (blue, green, red) and transparency if the character has a health of 0 percent
|
00 FF FF FF |
0, 255, 255; 255 |
colour (blue, green, red) and transparency if the character has a health of 66 percent
|
2B A1 13 FF |
43, 161, 19; 255 |
colour (blue, green, red) and transparency if the character has a health of 98 percent
|
00 FF 00 FF |
0, 255, 0; 255 |
colour (blue, green, red) and transparency if the character has a health of 100 percent
|
AD DE |
dead |
not used
|
Below follows the first block of the first part.
|
powerup_ammo |
3D model name (reference to 01449-powerup_ammo. M3GM)
|
Below follows the second part.
|
Below follows the first block of the second part.
|
glowtex_ammo |
name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo. TXMP)
|
Below follows the third part.
|
00 00 A0 40 |
5.000000 |
unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup)
|
00 00 A0 40 |
5.000000 |
unknown red ammo clip max
|
00 00 A0 40 |
5.000000 |
unknown green energy cell min
|
00 00 A0 40 |
5.000000 |
unknown green energy cell max
|
00 00 A0 40 |
5.000000 |
unknown hypo min
|
00 00 A0 40 |
5.000000 |
unknown hypo max
|
00 00 A0 40 |
5.000000 |
unknown force shield min
|
00 00 A0 40 |
5.000000 |
unknown force shield max
|
00 00 A0 40 |
5.000000 |
unknown phase cloak min
|
00 00 A0 40 |
5.000000 |
unknown phase cloak max
|
00 00 C0 40 |
6.000000 |
unknown lsi min
|
00 00 C0 40 |
6.000000 |
unknown lsi max
|
AD DE |
dead |
not used (unknown min and max for nci?)
|
Below follows the first block of the third part.
|
. |
sound name; not used; (reference to an OSBD file)
|
Below follows the fourth part.
|
33 33 33 3F |
0.700000 |
unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect)
|
00 00 80 3F |
1.000000 |
unknown
|
33 33 B3 3F |
1.400000 |
unknown
|
9A 99 19 3F |
0.600000 |
unknown
|
00 00 80 3F |
1.000000 |
unknown
|
66 66 A6 3F |
1.300000 |
unknown
|
CD CC 4C 3F |
0.800000 |
unknown
|
00 00 80 3F |
1.000000 |
unknown
|
00 00 C0 3F |
1.500000 |
unknown
|
9A 99 99 3F |
1.200000 |
unknown
|
00 00 80 3F |
1.000000 |
unknown
|
9A 99 19 3F |
0.600000 |
unknown
|
00 00 80 3F |
1.000000 |
enemy health factor if you play on easy
|
00 00 80 3F |
1.000000 |
enemy health factor if you play on normal
|
00 00 A0 3F |
1.250000 |
enemy health factor if you play on hard
|
66 66 A6 3F |
1.300000 |
player health factor if you play on easy
|
00 00 80 3F |
1.000000 |
player health factor if you play on normal
|
00 00 80 3F |
1.000000 |
player health factor if you play on hard
|
10 00 00 00 |
16 |
16 packages follow (one package is edged in darkgrey)
|
Below follows the first package of the fourth part.
|
hypo |
space for notes
|
01 00 |
1 |
first level with autoprompting
|
02 00 |
2 |
last level with autoprompting
|
autoprompt_hypo |
raw file anchor for the text message (it belongs to the SUBT file)
|