Raw hex
|
Value
|
Meaning
|
45 4C 45 4D
|
MELE
|
melee
|
76 02 00 00
|
630
|
unknown
|
00 00 00 00
|
0
|
unknown
|
B3 F3 2A 43
|
170.951950
|
x-position of ???
|
C7 0D 71 C1
|
-15.065864
|
y-position (height) of ???
|
CF 29 38 42
|
46.040829
|
z-position of ???
|
00 00 00 00
|
0.000000
|
rotation on the x-axis in degrees
|
00 00 00 00
|
0.000000
|
rotation on the y-axis in degrees
|
00 00 00 00
|
0.000000
|
rotation on the z-axis in degrees
|
09 00 00 00
|
9
|
melee ID
|
NINJA_Easy
|
space for notes
|
ninja_easy_1
|
link by name to an ONCC model (actually looked up by the melee profile)
|
64 00 00 00
|
100
|
unknown ("notice %"?)
|
64 00 00 00
|
100
|
unknown ("dodge base %"?)
|
1E 00 00 00
|
30
|
unknown ("dodge damage amount"?)
|
05 00 00 00
|
5
|
unknown ("dodge extra %"?)
|
0F 00 00 00
|
15
|
unknown ("one-on-one blocking skill %"?)
|
14 00 00 00
|
20
|
unknown ("group blocking skill %"?)
|
00 00 00 40
|
2.000000
|
unknown; always the same ("not blocked"?)
|
33 33 33 3F
|
0.700000
|
unknown ("must change stance"?)
|
00 00 C0 3F
|
1.500000
|
unknown ("blocked but unblockable"?)
|
9A 99 99 3F
|
1.200000
|
unknown; always the same ("blocked but has stagger"?)
|
33 33 33 3F
|
0.700000
|
unknown; always the same ("blocked but has blockstun"?)
|
00 00 00 3F
|
0.500000
|
unknown; always the same ("blocked"?)
|
00 00 00 40
|
2.000000
|
unknown; always the same ("throw danger"?)
|
3C 00
|
60
|
unknown
|
5A 00
|
90
|
unknown
|
1A 00 00 00
|
26
|
number of attack techniques
|
06 00 00 00
|
6
|
number of evade/dodge techniques
|
07 00 00 00
|
7
|
number of maneuver/position techniques
|
6D 00 00 00
|
109
|
number of moves
|