OBD:SNDD
Main Page >> Oni Binary Data >> File Types >> SNDD File
Sound Data
Below is the dat file part of the SNDD file.
| Hex | Translation | Meaning | 
| 
 01 D7 08 00  | 
2263 | 02263-comguy_dth2.aif.SNDD | 
| 01 00 00 06 | 3 | level 3 | 
| 37 00 | 55 | duration in 1/60 seconds | 
| 56 28 00 00 | 10326 | 10326 bytes; size of the part in the raw file | 
| 20 10 59 00 | 
 59 10 20  | 
at this position starts the part in the raw file | 
| AD DE | dead | not used | 
So, how to create playable wav files? Look at the pic below. It shows the beginning of the comguy_dth2.wav sound.
| Hex | Translation | Meaning | 
| Below follows the complete ADPCM wav format header. | ||
| 52 49 46 46 | RIFF | identification, that this file uses the IBM/Microsoft RIFF standard | 
| 9C 28 00 00 | 10396 | 10396 bytes; size of the wav file from the the green coloured field to the end (= size of the part in the raw file + 70 byte) | 
| 57 41 56 45 | WAVE | identification, that this file is a WAVE file | 
| 
 66 6D 74 20  | 
fmt | identification, that the wav format header follows | 
| 
 wav header; note that it starts with a 32 and not with an 8  | ||
| 64 61 74 61 | data | identification, that the wav data follows | 
| 56 28 00 00 | 10326 | 10326 bytes; size of the following wav data (= size of the part in the raw file) | 
Just write "RIFF", add the size of the part in the raw file + 70 byte, write "WAVE", write "fmt ", add the wav header + change it's first byte from 8 to 32, write "data", add the size of the part in the raw file, add the raw file data and save it as a wav file.
Main Page >> Oni Binary Data >> File Types >> SNDD File