OBD:FILM
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Hex | Translation | Meaning |
01 9C 00 00 | 156 | 00156-BomberKonRun01.FILM |
01 00 00 06 | 3 | level 3 |
FE 6B 81 44 | 1035.374855 | x-coordinate (position) |
00 00 73 43 | 243.000000 | y-coordinate (position) |
F1 A8 F1 C1 | -30.207490 | z-coordinate (position) |
34 E3 C8 40 | 6.277734 | look to state in degrees (angle over 360 is possible - huh?) |
00 C8 1A 3B | 0.002361 | facing in degrees (works nor correct, the angle isn't the same as the float) |
00 00 00 00 | 0.000000 | looking from left or right to facing state |
DB 8F B9 BF | -1.449726 | looking up or down |
FF 00 00 00 | 255 | film lenght in 1/60 seconds (4.25 seconds) |
00 00 00 00 | 0 | TRAM link 1 |
00 00 00 00 | 0 | TRAM link 2 |
AD DE | dead | not used |
5A 00 00 00 | 90 | 90 packages follow (one package is edged in black) |
Below follows the first package. | ||
00 00 00 00 | 0.000000 | camera angle (up / down) |
00 00 00 00 | 0.000000 | rotation of the character on the y-axis in degrees |
00 00 00 00 | 0 | keypress event bitset part 1 (see below) |
00 00 00 00 | 0 | keypress event bitset part 2 (see below) |
00 00 00 00 | 0 | frame |
00 00 00 00 | 0 | unknown |
- TRAM links
- Those are custom animations that are not triggered by normal movements.
- There's a maximum of 2 custom anims per film.
- As far as FILM is concerned, those anims are local (link by ID)
- Actually, they're usually empty (looked up by name in level 0)
- Keypress event bitset part 1
Actually this can be seen as an 8-byte bitset
- 0x 01 00 00 00 : (1:00) escape
- 0x 02 00 00 00 : (1:01) console
- 0x 04 00 00 00 : (1:02) pausescreen
- 0x 08 00 00 00 : (1:03) cutscene1
- 0x 10 00 00 00 : (1:04) cutscene2
- 0x 20 00 00 00 : (1:05) f4
- 0x 40 00 00 00 : (1:06) f5
- 0x 80 00 00 00 : (1:07) f6
- 0x 00 01 00 00 : (1:08) f7
- 0x 00 02 00 00 : (1:09) f8
- 0x 00 04 00 00 : (1:0A) start_record
- 0x 00 08 00 00 : (1:0B) stop_record
- 0x 00 10 00 00 : (1:0C) play_record
- 0x 00 20 00 00 : (1:0D) f12
- 0x 00 40 00 00 : (1:0E) ........ ? apparently absent
- 0x 00 80 00 00 : (1:0F) lookmode
- 0x 00 00 01 00 : (1:10) screenshot
- 0x 00 00 02 00 : (1:11) ........ ? apparently absent
- 0x 00 00 04 00 : (1:12) ........ ? apparently absent
- 0x 00 00 08 00 : (1:13) ........ ? apparently absent
- 0x 00 00 10 00 : (1:14) ........ ? apparently absent
- 0x 00 00 20 00 : (1:15) forward
- 0x 00 00 40 00 : (1:16) backward
- 0x 00 00 80 00 : (1:17) turnleft
- 0x 00 00 00 01 : (1:18) turnright
- 0x 00 00 00 02 : (1:19) stepleft
- 0x 00 00 00 04 : (1:1A) stepright
- 0x 00 00 00 08 : (1:1B) jump
- 0x 00 00 00 10 : (1:1C) crouch
- 0x 00 00 00 20 : (1:1D) punch
- 0x 00 00 00 40 : (1:1E) kick
- 0x 00 00 00 80 : (1:1F) block (no effect)
- Keypress event bitset part 2
- 0x 01 00 00 00 : (1:20) walk
- 0x 02 00 00 00 : (1:21) action
- 0x 04 00 00 00 : (1:22) hypo
- 0x 08 00 00 00 : (1:23) reload
- 0x 10 00 00 00 : (1:24) swap
- 0x 20 00 00 00 : (1:25) drop
- 0x 40 00 00 00 : (1:26) fire1
- 0x 80 00 00 00 : (1:27) fire2
- 0x 00 01 00 00 : (1:28) fire3
- ............................and that's all for keypresses, apparently
- Note to self... other bitsets somewhere?
- (3:7) aim_lr
- (3:8) aim_ud
- (4:0) man_cam_pan_left
- (4:1) man_cam_pan_up
- (4:2) man_cam_move_forward
- (4:3) man_cam_move_up
- (4:4) man_cam_move_left
- (5:0) man_cam_pan_right
- (5:1) man_cam_pan_down
- (5:2) man_cam_move_backward
- (5:3) man_cam_move_down
- (5:4) man_cam_move_right
ONI BINARY DATA |
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ENVP << Other file types >> HPge |
FILM : Film |
Generic file |