XML:IGHH
| IGHH : In-game HUD |
| |
|---|---|---|
| XML
HPge << Other file types >> IPge |
General information
- The XML on this page is compatible with OniSplit v0.9.61.0.
- IGHH is global (it can be found in AE/AEInstaller/vanilla/level0_Final.dat).
- There's only one IGHH in Oni.
- The HPge and IGHH get displayed at the same time.
- In the following description, "HUD" refers to the health gauge, weapon display, compass, etc., and "HUD explanation" refers to the guide image with the green lines.
File structure
| XML tag | Content type | description |
|---|---|---|
| <IGHH id="..."> | integer | instance ID, should be 0 |
| <LeftTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPleft_help" in vanilla Oni/AE |
| <RightTexture> | link | TXMPfilename.oni (without file suffix .oni); "TXMPright_help" in vanilla Oni/AE |
| <LeftX> | integer | Horizontal relative position of left HUD explanation image (left white border) to left HUD image (left red border). |
| <LeftY> | integer | Vertical relative position of left HUD explanation image (bottom white border) to left HUD image (bottom red border). |
| <RightX> | integer | Horizontal relative position of right HUD explanation image (right white border) to right HUD image (right red border). |
| <RightY> | integer | Vertical relative position of right HUD explanation image (bottom white border) to right HUD image (bottom red border). |
| <LeftCount> | integer | Number of elements (<IGHHLabels>) attached to left HUD explanation image. |
| <RightCount> | integer | Number of elements (<IGHHLabels>) attached to right HUD explanation image. |
| <Labels> | - | You can have N <IGHHLabels> where N is an integer (int32). |
| <IGHHLabels> | - | Holds <Text>, <X> and <Y> tags. |
| <Text> | char[64] | Legend text for a HUD item, for example "BALLISTIC AMMO". |
| <X> | integer |
For left HUD:
For right HUD:
|
| <Y> | integer | Vertical relative position of text to the right/left HUD explanation image (top white border).
|
