| PWRU : Powerup |
| |
|---|---|---|
| XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE PATR << Other OBJC >> SNDG |
general notes
- The xml code on this page is based on onisplit v0.9.61.0
- BINACJBOPowerUp.oni is level specific. (It can be found in AE/GameDataFolder/levelXX_... )
- Reminder: there are two ways to spawn powerups.
- A) By using original or custom teleport flags in BSL command "powerup_spawn poweruptype:string flag:int".
- B) And of course by using this powerup collection file.
XML structure
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Objects>
[...]
</Objects>
</Oni>
[...] means at least one powerup block. Paste all powerup data into there (this includes <PWRU Id=""> and </PWRU> tag).
example
<PWRU Id="8167">
<Header>
<Flags></Flags>
<Position>-988.235 91.172 1513.963</Position>
<Rotation>0 0 0</Rotation>
</Header>
<OSD>
<Class>Shield</Class>
</OSD>
</PWRU>
XML tags and options
- <Flags> : (unknown)
- <Position> : (powerup is spawned at this xyz-position)
- <Rotation> : (powerup has xyz-rotation (in degrees) -- usually not used)
- <Class>
- Ammo
- EnergyCell
- Hypo
- Invisibility
- Shield
- LSI (level specific item; truck keys in level 19, etc..)

