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:For the disconnected triangles, I found the issue. Converting from .dae to .fbx no disconnected triangles, going from .fbx to .dae, disconnected triangles. Here are all the files: http://drop.io/EdT_OniFiles griffin_dae_fbx.zip The .dae/.fbx files with ORG in the name are the original .dae and converted .fbx. The ones with 2 is the .dae converted from the .fbx and back to .fbx. | :For the disconnected triangles, I found the issue. Converting from .dae to .fbx no disconnected triangles, going from .fbx to .dae, disconnected triangles. Here are all the files: http://drop.io/EdT_OniFiles griffin_dae_fbx.zip The .dae/.fbx files with ORG in the name are the original .dae and converted .fbx. The ones with 2 is the .dae converted from the .fbx and back to .fbx. | ||
[[User:EdT|EdT]] 18: | :One other thought, the messed up names, I had that same problem when importing the ONCC as an object into Blender (Prior to the Collada option). The names of the body parts would be misapplied in Blender, so the head would be named something else, I don't remember the details. So that's probably what Iritscen used when he first started to modify Griffin's head | ||
[[User:EdT|EdT]] 18:51, 3 June 2008 (CEST) |
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