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So, uh, you can't add a TRBS that you want to test into a folder other than level0_Final, right? I thought I could save time by not having to recompile level0_Final, so I added a TRBS for Griffin that I was testing to level12_Final ("Rooftops"), and it didn't work. The same TRBS worked in level0_Final, so I know it's not the file's fault. I guess only level0_Final loads characters, not the individual levels? This is also true for ONCCs? What about making a plugin with that TRBS.oni file and naming it "level12_griffin"? --[[User:Iritscen|Iritscen]] 19:38, 3 June 2008 (CEST) | So, uh, you can't add a TRBS that you want to test into a folder other than level0_Final, right? I thought I could save time by not having to recompile level0_Final, so I added a TRBS for Griffin that I was testing to level12_Final ("Rooftops"), and it didn't work. The same TRBS worked in level0_Final, so I know it's not the file's fault. I guess only level0_Final loads characters, not the individual levels? This is also true for ONCCs? What about making a plugin with that TRBS.oni file and naming it "level12_griffin"? --[[User:Iritscen|Iritscen]] 19:38, 3 June 2008 (CEST) | ||
:'''The same TRBS worked in level0_Final, so I know it's not the file's fault.''' It's never the file's fault. There are only program bugs and user errors. In your case there seems to be more of the latter, even though it's hard to tell because "it didn't work" is as uninformative as reports get. | |||
:'''I guess only level0_Final loads characters, not the individual levels? This is also true for ONCCs?''' Aren't you tired of guessing wrong? There is no such limitation, never was. The example up there is Edition-oriented, that's all. Don't guess, just say what you did exactly, why doncha? | |||
::[[User:Geyser|geyser]] 20:55, 5 June 2008 (CEST) | |||
This may seem hard at first, but once you learn it, it will make life easier for you. | This may seem hard at first, but once you learn it, it will make life easier for you. | ||
#Get 0xED http://www.macupdate.com/info.php/id/22750/0xed | #Get 0xED http://www.macupdate.com/info.php/id/22750/0xed | ||
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[[User:EdT|EdT]] 21:43, 3 June 2008 (CEST) | [[User:EdT|EdT]] 21:43, 3 June 2008 (CEST) | ||
:I think it does help, thanks Ed. Do I understand this right? Is this going to replace the existing Griffin character with the one I added to level1_Final? But only for level 1, of course. --[[User:Iritscen|Iritscen]] 22:59, 3 June 2008 (CEST) | :I think it does help, thanks Ed. Do I understand this right? Is this going to replace the existing Griffin character with the one I added to level1_Final? But only for level 1, of course. --[[User:Iritscen|Iritscen]] 22:59, 3 June 2008 (CEST) | ||
::Ed's instructions don't technically replace the "existing Griffin character" (of course this depends on what exactly you mean by that). Since the new ONCC and TRBS are not named the same as the original ones, the new stuff and the old stuff will exist alongside each other and never interfere. This is also why Ed has to go to the trouble of modifying BINACJBOCharacter - because the new ONCC does ''not'' override the old one and has to be summoned by its own, different name. | |||
::Personally I think the most straightforward thing to do when testing the visual aspect of a new character is to just import a [[AE:Plugins|plugin]] with the ONCC and TRBS, shapeshift the player and use the manual camera. If you want to see the new Griffin controlled by AI, then make sure the name of the ONCC in the plugin is the ''same'' as the original and that the plugin is loaded ''before'' the level#_Final.dat where the original Griffin is. Take [http://geyser.oni2.net/edition/plugins/level0_Characters.zip THIS] one for example. | |||
::Then you only need to be careful about a few things. Like, if you want your ONCC to be a level0 plugin, then make sure you have globalized all the crucial dependencies of the ONCC (TRMA, TXMP, TRAC, TRAM, TRAS, TRSC). And of course, if you run into trouble, try to file a report so we can tell you where you messed up. | |||
:::[[User:Geyser|geyser]] 20:55, 5 June 2008 (CEST) |