5,391
edits
(files for Mukade clone fight) |
(answering to Loser + organizing) |
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[[Category:AE to-do]] | [[Category:AE to-do]] | ||
==General information== | |||
===Soundtrack=== | |||
[http://geyser.oni2.net/edition/trailer/trailer.mp3 HERE] (MP3) | |||
*First 50 seconds of [http://geyser.oni2.net/oni1/music/09-Ambient_Suite.mp3 Ambient Suite] (the part that sounds redundant) for the mini-overview of Oni. | *First 50 seconds of [http://geyser.oni2.net/oni1/music/09-Ambient_Suite.mp3 Ambient Suite] (the part that sounds redundant) for the mini-overview of Oni. | ||
*[http://geyser.oni2.net/oni1/music/No_One_Left_To_Trust.mp3 No One Left To Trust] for the actual Edition trailer. | *[http://geyser.oni2.net/oni1/music/No_One_Left_To_Trust.mp3 No One Left To Trust] for the actual Edition trailer. | ||
* | *A few more seconds of Ambient Suite at the end (actually Ambient Suite was just muted throughout NOLTT) | ||
===geyser's draft=== | |||
:[http://geyser.oni2.net/edition/trailer/trailer.wmv HERE] | :[http://geyser.oni2.net/edition/trailer/trailer.wmv HERE] (WMV, 640x480) | ||
This draft (made primarily in Windows Movie Maker) will be updated with directions, placeholders and "final" scenes, focusing on timing and scene dynamics. Eventually this will become a placeholder for a higher-quality trailer, or it can be released on its own. For all the featured scenes I will provide either the footage or the binary "ingredients" used. Feel free to re-record and re-edit this at higher quality. | |||
::[[User:Geyser|geyser]] 00:48, 28 July 2008 (CEST) | ::[[User:Geyser|geyser]] 00:48, 28 July 2008 (CEST) | ||
;Basic idea for the footage | |||
***I can do video, but I still don't know if it will be good for something (who's making trailer? Is my (sucky) wmv quality good enough or not?) --[[User:Loser|Loser]] 11:19, 5 August 2008 (CEST) | |||
***The WMV format is good enough at least for the placeholder trailer I have in mind: I'll be piecing stuff together in WMM, with a focus on timing and scene dynamics; eventually, either the trailer will provide a guideline for a better-quality trailer, or it can be released on its own as a last resort: of course WMM's text and video effects suck, but its straightforward workflow sorta meets my needs. So, go ahead and upload footage in 640x480 WMV, it will be put to good use - ''if'' it's awesome enough ^_^ --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST) | |||
***There might be a problem with the FRAPS watermark. I encourage you to use Taksi to record the AVI (this implies further losses, but some codecs offer a decent compromise; see, e.g., Tracker's recommendations on the settings he used to record Oni On Time - which I later used in Serious Konoko). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST) | |||
===Basic idea for the footage=== | |||
:Two sections: original Oni footage and Edition footage. There should be more than enough footage for the original Oni (e.g., ZDLO's Fighting School and stealth tactics, grenade jumping, parkouring, maybe snippets from Resurrection or a few anthological screenshots). | :Two sections: original Oni footage and Edition footage. There should be more than enough footage for the original Oni (e.g., ZDLO's Fighting School and stealth tactics, grenade jumping, parkouring, maybe snippets from Resurrection or a few anthological screenshots). | ||
:As for the Edition part, the basic idea is a sequence of feature highlights à la 1999 trailer, each highlight rather short, announced by similar-looking full-screen titles. Before and after the systematic highlights, there can be intense mixed-bag sections. | :As for the Edition part, the basic idea is a sequence of feature highlights à la 1999 trailer, each highlight rather short, announced by similar-looking full-screen titles. Before and after the systematic highlights, there can be intense mixed-bag sections. | ||
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:Animated video is not a must (e.g., an ultra-quick slideshow is fine). Varied viewing angles and camera effects welcome. | :Animated video is not a must (e.g., an ultra-quick slideshow is fine). Varied viewing angles and camera effects welcome. | ||
:A very nice setting for fights are the foggy rooms in {{C|11}}: the characters disturb the fog as they move, which is a feast for the eyes; plus, the rooms themselves have nice colors and shapes | :A very nice setting for fights are the foggy rooms in {{C|11}}: the characters disturb the fog as they move, which is a feast for the eyes; plus, the rooms themselves have nice colors and shapes | ||
---- | |||
==Intro== | |||
:The intro sequence was done with [http://geyser.oni2.net/edition/trailer/intro/compound.zip this script], and an act-of-god to kill everybody at the start of the boss battle. The camera was turned slightly to the right so as to better capture the dead bodies. Recording was done with Taksi (Microsoft Video 1, rate of time compression at 1.0, compression level at 75), using Rossy's DLL for better hooking. Time inversion was done with Video Time Reversal. The text effects in WMM are rather primitive. Other notable problems are lag while recording (the open environment as well as the dish and Daodan particles make Oni use more CPU than usual) and the low detail of the dish particles. | |||
::[[User:Geyser|geyser]] 00:48, 28 July 2008 (CEST) | |||
==Upbeat part== | |||
This is for the NOLTT part, dedicated to Edition footage. Unmodded Oni footage goes in a separate section. | |||
===Mixed-bag=== | |||
(spanning first "verse" and "chorus" of NOLTT, and maybe the last chorus as well) | |||
====massive OTA gameplay==== | |||
(early on, to make people wonder: "multiplayer?") | |||
====jetpacking as Barabas==== | |||
(don't forget to add the particle to the TRAM) | |||
**modded parkouring See: http://loser.oni2.net/Videos/parkour.wmv | **See: http://loser.oni2.net/Videos/Barabus_jetpack.wmv ;--EdT | ||
**That's OK, I guess... except for the boring camera angle all the way through. Maybe shoot some extra sequences where a flying-shooting Barabas is seen from a static point below, or with an orbiting camera... Also, are the required binary resources available anywhere? --[[User:Geyser|geyser]] 13:11, 4 August 2008 (CEST) | |||
***Well, we do need the binary resources. Personally, I think that the few seconds where Barabus flies while shooting at the Striker is useable and if we're going to show ''half'' the stuff in this list, we only have a few seconds for each feature, so more footage is not needed. My concern is more a matter of video quality, because that footage is not going to cut it. So if I get the resources, I will record something myself at high quality. --[[User:Iritscen|Iritscen]] 14:45, 4 August 2008 (CEST) | |||
***[http://loser.oni2.net/Junkyard/Barabus_jetpack.rar HERE] is alpha stage of jetpacking Barabus. Use at own risk (seriously, I don't know what it will do on your machine). Included also my version of Barabus's regeneration particles. | |||
***The compression is OK, and I totally encourage you (Loser) to provide further footage in this format: apart from Iritscen, no one will notice ^_^ As for quality over quantity - "that's what ''I'''m talking about!" ... "A few seconds" are enough for two or three different cuts, but there's nothing ''awesome'' to pick from in this video: because of the aforementioned lack of camera variety, and also because the skyline of that location is rather dull (why is it cool to fly around some stupid-a$$ boxes? ). I'll try and suggest a better setting, complete with camera angles, after a quick look at your binaries (thanks). --[[User:Geyser|geyser]] 16:42, 4 August 2008 (CEST) | |||
====sniper scope==== | |||
(shooting remote targets from crouching or prone poses) | |||
====parkour and beyond==== | |||
kangaroo and marypoppins cheats, dev mode teleportation and cam fun | |||
====alternative single-player==== | |||
playing against the TCTF as Mukade or a comguy-ninja (Kojiro)... | |||
====delocalized characters==== | |||
(characters appearing where they don't belong: globalization, chr_location, etc) | |||
====animated consoles==== | |||
(those are easy to do, but easily overlooked by the viewer unless there's a lot of them side by side, which doesn't happen at all) | |||
====fighting doppelgänger Mukades==== | |||
*[http://loser.oni2.net/Junkyard/Mukade_clones.rar HERE] is rar which contains scripts&files for doppelganger fight. Apply, then play rooftops, last savepoint. Good luck, take some footage and then try to defeat him, if you can ^_^. --[[User:Loser|Loser]] 11:19, 5 August 2008 (CEST) | |||
*I can do video, but I still don't know if it will be good for something (who's making trailer? Is my (sucky) wmv quality good enough or not?) --[[User:Loser|Loser]] 11:19, 5 August 2008 (CEST) | |||
*Thanks for the doppelgänger stuff (please don't delete anything from your account unless alloc or I tell you to; broken links suck ^_^) --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST) | |||
*The WMV format is good enough at least for the placeholder trailer I have in mind: I'll be piecing stuff together in WMM, with a focus on timing and scene dynamics; eventually, either the trailer will provide a guideline for a better-quality trailer, or it can be released on its own as a last resort: of course WMM's text and video effects suck, but its straightforward workflow sorta meets my needs. So, go ahead and upload footage in 640x480 WMV, it will be put to good use if it's awesome enough (e.g., for Mukade, try and record a few seconds from a fixed camera). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST) | |||
*There might be a problem with the FRAPS watermark. I encourage you to use Taksi to record the AVI (this implies further losses, but some codecs offer a decent compromise; see, e.g., Tracker's recommendations as for recording Oni On Time). --[[User:Geyser|geyser]] 19:57, 5 August 2008 (CEST) | |||
====modded parkouring==== | |||
*See: http://loser.oni2.net/Videos/parkour.wmv --EdT | |||
====priceless moments==== | |||
Konoko pointing the gun at the secretary in One Small Mistake | |||
====ultra-quick "slideshows"==== | |||
showing off all available character classes (since it's anecdotal you can also show Motoko and whoever), preferably in some nice place(s), with an orbiting camera | |||
====...==== | |||
===Developer mode=== | |||
**various debugging visuals (panels, lines, messages... the more, the better) | **various debugging visuals (panels, lines, messages... the more, the better) | ||
**runtime scripting in fast-motion (spawning AI, issuing weapons, etc) | **runtime scripting in fast-motion (spawning AI, issuing weapons, etc) | ||
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**"teleportation": End, man-cam+End, Ctrl+Shift+U, and anim-freeze key | **"teleportation": End, man-cam+End, Ctrl+Shift+U, and anim-freeze key | ||
**... | **... | ||
===Weapons=== | |||
**ultra quick slideshow of all available weapons (since it's anecdotal you can show Halo rips and swords and whatever), preferably in varied locations, with varied characters holding the guns, and of course camera angles that show the weapons advantageously... for example, you can record a full cm_orbit turn for every weapon/location and then those turns can be combined into a morphing series with the camera/body orientation of the body evolving seamlessly between scenes. As for the characters, maybe start with the 7 Konokos and then move on to different, possibly odd characters (possibility of comic relief) | **ultra quick slideshow of all available weapons (since it's anecdotal you can show Halo rips and swords and whatever), preferably in varied locations, with varied characters holding the guns, and of course camera angles that show the weapons advantageously... for example, you can record a full cm_orbit turn for every weapon/location and then those turns can be combined into a morphing series with the camera/body orientation of the body evolving seamlessly between scenes. As for the characters, maybe start with the 7 Konokos and then move on to different, possibly odd characters (possibility of comic relief) | ||
**WMC Lite (grenade then ray, all while doing acrobatics) | **WMC Lite (grenade then ray, all while doing acrobatics) | ||
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**Chaingun Too: mini-cutscene with BGI troopers (Black Halo Spartans) mowing down Strikers and civilians | **Chaingun Too: mini-cutscene with BGI troopers (Black Halo Spartans) mowing down Strikers and civilians | ||
**... | **... | ||
===Collision effects=== | |||
**wall collision? maybe... nice comic relief with the pillar in the TCTF HQ parking lot; one scene is enough | **wall collision? maybe... nice comic relief with the pillar in the TCTF HQ parking lot; one scene is enough | ||
**combos and throws breaking glass? definitely; one of each, please, with varied locations and player characters | **combos and throws breaking glass? definitely; one of each, please, with varied locations and player characters | ||
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**probably not characters sliding down stairs or through windows, unless it accidentally looks good ^_^ | **probably not characters sliding down stairs or through windows, unless it accidentally looks good ^_^ | ||
**... | **... | ||
===Combat logic=== | |||
**brutal Striker (possibly with other ONCC) pwning Konoko (e.g., tackling her, back-kicking her as she's preparing for a backbreaker, etc) | **brutal Striker (possibly with other ONCC) pwning Konoko (e.g., tackling her, back-kicking her as she's preparing for a backbreaker, etc) | ||
**brutal Konoko (possibly with other ONCC) pwning the player (e.g., block-circle-backbreak, but ***pleeeeeeease***, not in the Warehouse!) | **brutal Konoko (possibly with other ONCC) pwning the player (e.g., block-circle-backbreak, but ***pleeeeeeease***, not in the Warehouse!) | ||
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**dodging grenades or Screamers: e.g., in the atrium of {{C|9}} for best results (the closer to the origin, the better) | **dodging grenades or Screamers: e.g., in the atrium of {{C|9}} for best results (the closer to the origin, the better) | ||
**... | **... | ||
===Alarm logic=== | |||
(I'm not sure this can be visually stunning and NOLTT-friendly... depends a lot on the setting) | (I'm not sure this can be visually stunning and NOLTT-friendly... depends a lot on the setting) | ||
**"butt-touching sensor" ***pleeeeeeease***, not in the Warehouse! | **"butt-touching sensor" ***pleeeeeeease***, not in the Warehouse! | ||
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**large group of ninja (supposedly alerted) surrounding and overwhelming the player | **large group of ninja (supposedly alerted) surrounding and overwhelming the player | ||
**... | **... | ||
===Modding tools=== | |||
**OniBrowser and AE Tools capture (show texture/geometry preview for OniBrowser) | **OniBrowser and AE Tools capture (show texture/geometry preview for OniBrowser) | ||
**View of levels, characters and weapons in XSI/Cheetah/Blender (for characters and weapons, show a texture editor panel) | **View of levels, characters and weapons in XSI/Cheetah/Blender (for characters and weapons, show a texture editor panel) | ||
**View of new weapons, vehicles and level parts in those editors (keep the view panning or rotating while you capture) | **View of new weapons, vehicles and level parts in those editors (keep the view panning or rotating while you capture) | ||
**... | **... | ||
===New content=== | |||
**DeLorean (ideally a moving shot: be creative and use the OBAN available at the airport or at the TCTF HQ) | **DeLorean (ideally a moving shot: be creative and use the OBAN available at the airport or at the TCTF HQ) | ||
**"Carmaggeddonish" SteamBo (basically a replacement for the van that breaks into the TCTF HQ's lobby. | **"Carmaggeddonish" SteamBo (basically a replacement for the van that breaks into the TCTF HQ's lobby. | ||
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**level part candidates (turbosquid and Daz3D stuff that I haven't been talking about much) | **level part candidates (turbosquid and Daz3D stuff that I haven't been talking about much) | ||
**... | **... | ||
===Consolidated plot=== | |||
**black Strikers (aka Muro's pets): a good spot is at the end of {{C|7}} | **black Strikers (aka Muro's pets): a good spot is at the end of {{C|7}} | ||
**Comguy ninja (maybe just a few of those in a combat stance), Kojiro facing Mai... | **Comguy ninja (maybe just a few of those in a combat stance), Kojiro facing Mai... | ||
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**Iron Demon (the best we can do is editor shots of either model, preferably the Walker) | **Iron Demon (the best we can do is editor shots of either model, preferably the Walker) | ||
**... | **... | ||