OBD:ONCC: Difference between revisions

439 bytes added ,  15 March 2006
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no edit summary
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| 22
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| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|}
==0x2B0-0x3FB==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B0
| BGCOLOR="#C8C864" | 64
| BGCOLOR="#C8C864" | 64
| 100
| 100
| ALIGN=LEFT | sound used
| ALIGN=LEFT | "taunt" sound slot is used
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B1
| BGCOLOR="#C8C864" | 00
| BGCOLOR="#C8C864" | 00
| 0
| 0
| ALIGN=LEFT | sound not used
| ALIGN=LEFT | "alert" sound slot is empty
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B2
| BGCOLOR="#C8C864" | 00
| BGCOLOR="#C8C864" | 00
| 0
| 0
| ALIGN=LEFT | sound not used
| ALIGN=LEFT | "startle" sound slot is empty
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B3
| BGCOLOR="#C8C864" | 00
| BGCOLOR="#C8C864" | 00
| 0
| 0
| ALIGN=LEFT | sound not used
| ALIGN=LEFT | "checkbody" sound slot is empty
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B4
| BGCOLOR="#C8C864" | 00
| BGCOLOR="#C8C864" | 00
| 0
| 0
| ALIGN=LEFT | sound not used
| ALIGN=LEFT | "pursue" sound slot is empty
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B5
| BGCOLOR="#C8C864" | 00
| BGCOLOR="#C8C864" | 00
| 0
| 0
| ALIGN=LEFT | sound not used
| ALIGN=LEFT | "cower" sound slot is empty
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B6
| BGCOLOR="#C8C864" | 64
| BGCOLOR="#C8C864" | 64
| 100
| 100
| ALIGN=LEFT | sound used
| ALIGN=LEFT | "superpunch" sound slot is used
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B7
| BGCOLOR="#C8C864" | 64
| BGCOLOR="#C8C864" | 64
| 100
| 100
| ALIGN=LEFT | sound used
| ALIGN=LEFT | "superkick" sound slot is used
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B8
| BGCOLOR="#C8C864" | 00
| BGCOLOR="#C8C864" | 00
| 0
| 0
| ALIGN=LEFT | sound not used
| ALIGN=LEFT | "super3" sound slot is empty
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2B9
| BGCOLOR="#C8C864" | 00
| BGCOLOR="#C8C864" | 00
| 0
| 0
| ALIGN=LEFT | sound not used; always the same
| ALIGN=LEFT | "super4" sound slot is empty (always the same)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2BA
| BGCOLOR="#0096C8" | 00 00
| BGCOLOR="#0096C8" | 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same (blank filler?)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2BC
| BGCOLOR="#FF80C0" COLSPAN=2 | <TT>c17_99_28konoko</TT>
| BGCOLOR="#FF80C0" COLSPAN=2 | <TT>c17_99_28konoko</TT>
| ALIGN=LEFT | taunt sound (04760-c17_99_28konoko.aif.[[OBD:SNDD|SNDD]] of level 0)
| ALIGN=LEFT | "taunt" sound (04760-c17_99_28konoko.aif.[[OBD:SNDD|SNDD]] of level 0)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2DC
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| ALIGN=LEFT | "who's there?" sound
| ALIGN=LEFT | "alert" sound
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x2FC
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| ALIGN=LEFT | "I see you" sound
| ALIGN=LEFT | "startle" sound
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x31C
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| ALIGN=LEFT | "you lose" sound
| ALIGN=LEFT | "checkbody" sound
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x33C
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| ALIGN=LEFT | "where are you?" sound
| ALIGN=LEFT | "pursue" sound
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x35C
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| ALIGN=LEFT | "why is this happening?" sound
| ALIGN=LEFT | "cower" sound
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x37C
| BGCOLOR="#FF80C0" COLSPAN=2 | <TT>c18_79_14konoko</TT>
| BGCOLOR="#FF80C0" COLSPAN=2 | <TT>c18_79_14konoko</TT>
| ALIGN=LEFT | punch heavy sound (04766-c18_79_14konoko.aif.[[OBD:SNDD|SNDD]] of level 0)
| ALIGN=LEFT | "superpunch" sound (04766-c18_79_14konoko.aif.[[OBD:SNDD|SNDD]] of level 0)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x39C
| BGCOLOR="#FF80C0" COLSPAN=2 | <TT>c18_79_15konoko</TT>
| BGCOLOR="#FF80C0" COLSPAN=2 | <TT>c18_79_15konoko</TT>
| ALIGN=LEFT | kick heavy sound (04767-c18_79_15konoko.aif.[[OBD:SNDD|SNDD]] of level 0)
| ALIGN=LEFT | "superkick" sound (04767-c18_79_15konoko.aif.[[OBD:SNDD|SNDD]] of level 0)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x3BC
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| ALIGN=LEFT | unknown; only the superninja use it; it's another c18_79 sound
| ALIGN=LEFT | "super3" sound (only the superninja uses this slot)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x3DC
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| BGCOLOR="#FF80C0" COLSPAN=2 | not used
| ALIGN=LEFT | unknown; never used in Oni; maybe it's for the unused c18_71 sounds
| ALIGN=LEFT | "super4" sound (never used in Oni)
|}
==0x3FC==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#D0C0AF" | 00 80 ED 43
| BGCOLOR="#D0C0AF" | 00 80 ED 43