OBD:ONCC: Difference between revisions

187 bytes added ,  16 March 2006
m
mNo edit summary
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{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x118
| BGCOLOR="#FFDDDD" | 00 00 00 00
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x11C
| BGCOLOR="#FFDDDD" | 00 00 00 00
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x120
| BGCOLOR="#FFDDDD" | 00 00 00 00
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x124
| BGCOLOR="#FFDDDD" | 00 00 00 00
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x128
| BGCOLOR="#FFDDDD" | 17 00 00 00
| BGCOLOR="#FFDDDD" | 17 00 00 00
| 23
| 23
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x12C
| BGCOLOR="#64AAAA" | 00 00 80 3F
| BGCOLOR="#64AAAA" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | rotation factor (rotation factor * 360 degrees = possible rotation per frame (or per animation)) (Thanks to Loser for this info.)
| ALIGN=LEFT | AI rotation speed factor
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x130
| BGCOLOR="#EBEBEB" | 06 00
| BGCOLOR="#EBEBEB" | 06 00
| 6
| 6
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x132
| BGCOLOR="#EBEBEB" | 18 00
| BGCOLOR="#EBEBEB" | 18 00
| 24
| 24
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x134
| BGCOLOR="#EBEBEB" | 0F 00
| BGCOLOR="#EBEBEB" | 0F 00
| 15
| 15
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x136
| BGCOLOR="#EBEBEB" | 00 00
| BGCOLOR="#EBEBEB" | 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|}
|}
;AI rotation speed factor
:reference rotation speed is about 1 turn (360°) per second
:the setting is only effective if the AI is in control
:so it's a bit like the AI's mouse sensitivity :)
:(thanks to Loser)
==0x138==
==0x138==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"