Mac beta 4: Difference between revisions

2,808 bytes added ,  3 September 2009
filling in documentation of the BBB Oni scripts (I think this material will be merged with pre-beta content later)
m (well, on amazon is only one stand alone version left ^^ ( http://www.amazon.de/Feral-Oni-MAC/dp/B0000696G6/ref=sr_1_1?ie=UTF8&s=videogames&qid=1246607992&sr=8-1 ))
(filling in documentation of the BBB Oni scripts (I think this material will be merged with pre-beta content later))
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:*textures that were used for debugging, or for other more obscure purposes (the most notable such texture is [[:Image:TXMPPOSTER3.png|Hapékat]], a mask-less rendition of [[:Image:TXMPPOSTER1.png|this little guy]] not found in-game, and now the depiction of our wiki's mascot)
:*textures that were used for debugging, or for other more obscure purposes (the most notable such texture is [[:Image:TXMPPOSTER3.png|Hapékat]], a mask-less rendition of [[:Image:TXMPPOSTER1.png|this little guy]] not found in-game, and now the depiction of our wiki's mascot)


Secondly, beta 5 contains a number of unique scripts in the IGMD folder, which apparently provided the logic for unreleased levels that were (mostly) used for testing during development. Since the actual level files for these scripts are not present, they are of little value beyond being an interesting read. Some of these scripts actually may have been used for levels intended for the final game, although they were far from completed. One script, for instance, is definitely for a level that would have taken place in a building owned by [[BGI]]; it contains scripting for a cutscene where Konoko sets off a bomb, and a cutscene where the late [[Iron Demon]] makes its appearance.
Secondly, beta 5 contains a number of folders within the IGMD folder, which are not present in retail Oni either because (a) they provided the logic for levels that were used for testing during development, (b) they represent levels that were merged into other levels, or (c) they represent actual content that was cut from Oni in development. In total there are 10 folders not present in a retail Mac Oni installation. Each is matched with a string for a level name found in Oni's engine.
 
'''Merged and cut content'''
 
*'''Airport_II'''. Level: Airport Part Deux (level5_Final).
:The presence of this folder explains why retail Oni contains an "Airport" and "Airport_III" folder but no "_II". The scripts in this folder are very short and little of the level can be gleaned from them. However, a mention of the animation "KONOKOlev5_outro_run" allows us to pin down Airport II as the missing level 5 in the sequence of levelx_Final folders in GameDataFolder. This is consistent with Airport "I" being linked to level4_Final and Airport III being linked to level6_Final. So where did the level "Airport Part Deux" actually go? It was likely 1/3 of a whole, where Airport I and II are now each 1/2 of a whole; so, in fact, nothing has probably been cut here.
*'''BGI'''. Level name: BGI HQ (level16_Final).
:The most significant part of the extra folders in the IGMD folder. This level was likely intended as Konoko's final confrontation with the shadowy [[BGI]]. The scripts contain two cutscenes, one of which describes Konoko setting a bomb and taking cover, and the resulting explosion, and the other cutscene introduces the [[Iron Demon]] that would end up getting cut from the game. The number of the level indicates that these events would take place before Konoko returns to the TCTF to confront Griffin and after meeting with Kerr in the Science Prison.
 
'''Former arenas'''
 
All of these scripts' levels' names are numbered in the 30s, and since most of their names clearly refer to different kinds of multiplayer game modes, it can be assumed that this range of numbers refers to arenas for the canned [[multiplayer]] mode.
*'''aop'''. Level name: Arena of Pain (level30_Final).
:The script for this level simply creates three characters. Probably used either as a test of the AI, or of multiplayer.
*'''cap'''. Level name: Capture (level34_Final).
:The script here contains no illuminating information, however the name means it was likely a Capture the Flag arena.
*'''CZ'''. Level name: Crossing Zone (level31_Final).
:The script here simply spawns a character.
*'''CZ_II'''. Level name: Crossing Zone Too (level33_Final).
:The script here simply spawns a character.
*'''pit'''. Level name: Pit (level32_Final).
:Simply spawns four unidentified characters.
 
'''Test levels'''
 
The first level here is in the 30s, but its name pretty much pegs it as a test level.
*'''ats'''. Level name: AlexTestSite (level55_Final).
:The script is clearly for a test level for Mukade's teleportation (with a comment referencing the "[[wikipedia:Bamf|bamf]]" sound effect of comic book fame).
*'''SR'''. Level name: FiringRange (level71_Final) (probably; assuming "SR" = "ShootingRange").
:The script here does nothing but start some unspecified environmental animations, possibly moving obstacles for the targets of the firing range.
 
'''Other'''
 
*'''global'''. Interestingly, this version of Oni has a [[IGMD/global]] folder even though the Mac engine does not recognize scripts placed here.