Importing character models: Difference between revisions

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→‎Working example: although it might work even if you select just the meshes
m (→‎Working example: although it might work even if you select just the meshes)
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#*Now that you've gotten the idea, do the same for all the other body parts (reparent Gally's, and then match Gally's centers to Konoko's). Make sure you do one mesh at a time, and progress from the root of the tree (the pelvis) towards the extremities. Try not to forget any mesh, especially early on, or you will have to start over.
#*Now that you've gotten the idea, do the same for all the other body parts (reparent Gally's, and then match Gally's centers to Konoko's). Make sure you do one mesh at a time, and progress from the root of the tree (the pelvis) towards the extremities. Try not to forget any mesh, especially early on, or you will have to start over.
#When the reparenting and matching is over, you should get something like [http://geyser.oni2.net/edition/characters/gally/GLB_matched.zip THIS]. You can check that everything is OK simply by enabling the drawing of centers (either with the "eye" menu of a viewport, or with the "Center" filter), and then by alternatively middle-clicking "pelvis" and "pelvis2" (this selects the whole tree of either Gally, which we are unsure about, or the "compact Konoko", which we know to be OK because we only tweaked her [[TRTA]] a bit). If the centers and the local axes look the same for both Gally and Konoko, then Gally is OK too.  
#When the reparenting and matching is over, you should get something like [http://geyser.oni2.net/edition/characters/gally/GLB_matched.zip THIS]. You can check that everything is OK simply by enabling the drawing of centers (either with the "eye" menu of a viewport, or with the "Center" filter), and then by alternatively middle-clicking "pelvis" and "pelvis2" (this selects the whole tree of either Gally, which we are unsure about, or the "compact Konoko", which we know to be OK because we only tweaked her [[TRTA]] a bit). If the centers and the local axes look the same for both Gally and Konoko, then Gally is OK too.  
#And that's it, we're done. Now select all of Gally's meshes, export to Collada ("selection only"), import into Oni (DAE to TRBS, TGA to TXMP, ONCC from '''konoko_generic''' and TRMA from '''ninjabot_tx''') and it should Just Work. And indeed it does. [http://geyser.oni2.net/edition/characters/gally/GLB_ready.zip HERE] is the input and [http://geyser.oni2.net/edition/characters/gally/level0_GUNNM.zip HERE] is the Oni-ready plugin (PC only).
#And that's it, we're done. Now select all of Gally's meshes (as a tree, with Ctrl+T or middle-click), export to Collada ("selection only"), import into Oni (DAE to TRBS, TGA to TXMP, ONCC from '''konoko_generic''' and TRMA from '''ninjabot_tx''') and it should Just Work. And indeed it does. [http://geyser.oni2.net/edition/characters/gally/GLB_ready.zip HERE] is the input and [http://geyser.oni2.net/edition/characters/gally/level0_GUNNM.zip HERE] is the Oni-ready plugin (PC only).
#If there's a problem with any of these steps, just say so. I'm not sure how I could explain it any better without screenshots.
#If there's a problem with any of these steps, just say so. I'm not sure how I could explain it any better without screenshots.
#This can be done in well under an hour - if you don't have to type a tutorial as you go, that is. Once you get the hang of this, you can save some time by completely skipping the "compact Konoko" part, and placing the new character's centers directly where you want them -- especially if the pose is as simple as this one, and/or if the model comes with a skeleton, or very clear anatomy, such as a [[robot]]. challenges such as the [[AE:Iron Demon]] or the [[AE:BGI|BGI]] troopers/mecha come readily to mind, and could both use a tutorial.
#This can be done in well under an hour - if you don't have to type a tutorial as you go, that is. Once you get the hang of this, you can save some time by completely skipping the "compact Konoko" part, and placing the new character's centers directly where you want them -- especially if the pose is as simple as this one, and/or if the model comes with a skeleton, or very clear anatomy, such as a [[robot]]. challenges such as the [[AE:Iron Demon]] or the [[AE:BGI|BGI]] troopers/mecha come readily to mind, and could both use a tutorial.
[[Category:Modding tutorials]]
[[Category:Modding tutorials]]