5,389
edits
m (→Working example: although it might work even if you select just the meshes) |
m (→-noanim pose: oops) |
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:(40,60,140) for the left shoulder | :(40,60,140) for the left shoulder | ||
:(-40,-60,140) for the right shoulder | :(-40,-60,140) for the right shoulder | ||
:(40,60,140) for the left shoulder | |||
:(-90,0,0) for the left hand/fist | |||
:(90,0,0) for the right hand/fist | |||
The placement of the pelvis is adjusted for Konoko, so that the soles of her feet are at Y=0. For male characters the feet will be at Y<0. | The placement of the pelvis is adjusted for Konoko, so that the soles of her feet are at Y=0. For male characters the feet will be at Y<0. | ||
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The intuitive (0,0,180) rotation doesn't work as well with the arms as with the legs. The orientation is correct, but because of the narrow spacing of the shoulder joints the arms end up inside the body. | The intuitive (0,0,180) rotation doesn't work as well with the arms as with the legs. The orientation is correct, but because of the narrow spacing of the shoulder joints the arms end up inside the body. | ||
===Idle pose=== | ===Idle pose=== | ||
If you use '''-extract:dae TargetFolder ONCCkonoko_generic.oni''' (with ONCC rather than the TRBS , and without '''-noanim'''), OniSplit will look up the idle animation from the [[ONCC]]'s [[TRAC]]. Rotations (relative to the reference layout of the joints) are applied to the body parts. | If you use '''-extract:dae TargetFolder ONCCkonoko_generic.oni''' (with ONCC rather than the TRBS , and without '''-noanim'''), OniSplit will look up the idle animation from the [[ONCC]]'s [[TRAC]]. Rotations (relative to the reference layout of the joints) are applied to the body parts. |