Mod Tool: Difference between revisions

451 bytes added ,  29 October 2012
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* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole"
* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole"
* '''merging two objects with UVs''': Create > Poly. Mesh > [http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge]
* '''merging two objects with UVs''': Create > Poly. Mesh > [http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge]
** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer)
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer: object > Polygon Mesh > Clusters > ...)
** Samer reported that saving the file via fbx solves a problem when trying to convert TRBS
** in theory one would need to move the content by hand in the explorer to bypass the fbx
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all
* hiding some objects/polygons: select object/polygon and hit [H], use [Control] + [H] to unhide all
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons
* mirroring an object: select object, Modify > Poly. Mesh > Symmetrize Polygons
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