XML:OBAN: Difference between revisions

2,116 bytes removed ,  7 November 2012
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deleting old notes
m (dream lab riddle solved: ONLV dependence)
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It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs.
It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs.
: [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations.
: [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations.
===the dream lab riddle===
The current AE fails to update the OBAN files for the dream lab photos.
{| class="wikitable"
! file
! old size
! new size
|-
|width=140px|
OBANImage01
OBANImage02
OBANImage03
OBANImage04
OBANImage05
OBANImage06
OBANImage07
|width=140px|
5,93 KB (6.080 Bytes)
5,93 KB (6.080 Bytes)
5,93 KB (6.080 Bytes)
5,93 KB (6.080 Bytes)
5,93 KB (6.080 Bytes)
5,93 KB (6.080 Bytes)
5,93 KB (6.080 Bytes)
|width=140px|
6,56 KB (6.720 Bytes)
-
6,87 KB (7.040 Bytes)
5,90 KB (6.048 Bytes)
-
6,56 KB (6.720 Bytes)
-
|}
====test 1: exchanging only the OBANs====
step by step:
* Let's use onisplit to export the original Oni\GameDataFolder\level13_Final archives.
* The dream lab photo OBANs are really inside that level. (OBANImage01.oni up to 07)
* Now we exchange those OBANs with the updated ones and rebuilding the raw/dat level archives of level 13.
* When playing the first dream lab cutscene, the photos are animated correctly.
* Conclusion: the new OBANs are okay.
====test 2: comparing the OBAN AE install locations====
* 1) the OBANs are stored inside Edition\install\packages\Globalize\oni\level0_Final\level0_Final
* after package installation
** exported level0_Final contains: 1,3,4, 6 - the updated OBANs
** exported level13_Final contains: 1 - 7 - the old OBANs
* 2) the OBANs are stored inside Edition\install\packages\Globalize\oni\level13_Final
* after package installation
** exported level0_Final contains: no OBANImage0X.oni as expected
** exported level13_Final contains:
*** Image01 // 6,56 KB (6.720 Bytes) // new
*** Image02 // 5,93 KB (6.080 Bytes) // old
*** Image03 // 6,87 KB (7.040 Bytes) // new
*** Image04 // 5,90 KB (6.048 Bytes) // new
*** Image05 // 5,93 KB (6.080 Bytes) // old
*** Image06 // 6,56 KB (6.720 Bytes) // new
*** Image07 // 5,93 KB (6.080 Bytes) // old
The new files are in place. Why doesn't the cutscene work?
====test 3: ONLV dependence?====
ONLV also links to [[XML:AISA|AISA]] and cause a problem when missing in AE packages.
So maybe there's also a problem with [http://ssg.oni2.net/oni_fi_l.htm  ONLV -> OBOA -> OBAN].
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