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| It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs. | | It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs. |
| : [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations. | | : [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations. |
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| ===the dream lab riddle===
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| The current AE fails to update the OBAN files for the dream lab photos.
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|
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| {| class="wikitable"
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| ! file
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| ! old size
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| ! new size
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| |-
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| |width=140px|
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| OBANImage01
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| OBANImage02
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| OBANImage03
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| OBANImage04
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| OBANImage05
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| OBANImage06
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| OBANImage07
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| |width=140px|
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| 5,93 KB (6.080 Bytes)
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| 5,93 KB (6.080 Bytes)
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| 5,93 KB (6.080 Bytes)
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| 5,93 KB (6.080 Bytes)
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| 5,93 KB (6.080 Bytes)
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| 5,93 KB (6.080 Bytes)
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|
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| 5,93 KB (6.080 Bytes)
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| |width=140px|
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| 6,56 KB (6.720 Bytes)
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| -
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| 6,87 KB (7.040 Bytes)
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| 5,90 KB (6.048 Bytes)
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|
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| -
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| 6,56 KB (6.720 Bytes)
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|
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| -
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| |}
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| ====test 1: exchanging only the OBANs====
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| step by step:
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| * Let's use onisplit to export the original Oni\GameDataFolder\level13_Final archives.
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| * The dream lab photo OBANs are really inside that level. (OBANImage01.oni up to 07)
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| * Now we exchange those OBANs with the updated ones and rebuilding the raw/dat level archives of level 13.
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| * When playing the first dream lab cutscene, the photos are animated correctly.
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| * Conclusion: the new OBANs are okay.
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|
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| ====test 2: comparing the OBAN AE install locations====
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| * 1) the OBANs are stored inside Edition\install\packages\Globalize\oni\level0_Final\level0_Final
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| * after package installation
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| ** exported level0_Final contains: 1,3,4, 6 - the updated OBANs
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| ** exported level13_Final contains: 1 - 7 - the old OBANs
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| * 2) the OBANs are stored inside Edition\install\packages\Globalize\oni\level13_Final
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| * after package installation
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| ** exported level0_Final contains: no OBANImage0X.oni as expected
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| ** exported level13_Final contains:
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| *** Image01 // 6,56 KB (6.720 Bytes) // new
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| *** Image02 // 5,93 KB (6.080 Bytes) // old
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| *** Image03 // 6,87 KB (7.040 Bytes) // new
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| *** Image04 // 5,90 KB (6.048 Bytes) // new
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| *** Image05 // 5,93 KB (6.080 Bytes) // old
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| *** Image06 // 6,56 KB (6.720 Bytes) // new
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| *** Image07 // 5,93 KB (6.080 Bytes) // old
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| The new files are in place. Why doesn't the cutscene work?
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|
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| ====test 3: ONLV dependence?====
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| ONLV also links to [[XML:AISA|AISA]] and cause a problem when missing in AE packages.
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| So maybe there's also a problem with [http://ssg.oni2.net/oni_fi_l.htm ONLV -> OBOA -> OBAN].
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