708
edits
mNo edit summary |
No edit summary |
||
Line 30: | Line 30: | ||
|} | |} | ||
'''Geometry and animation''' | |||
*The geometry referenced here is normally used only when a level is designed. Once a level is created the geometry is baked into the [[OBD:AKEV|environment]] and it is also copied into a separate geometry that is referenced by a [[OBD:OBOA|object]]. The texture referenced by the door geometry my be overriden by the texture specified in the [[OBD:BINA/OBJC/DOOR|door object]]. | |||
*In contrast the animation is used during play too. Unlike other object animations door animations are "local", they do not contain the final door position and as a result they can be for doors placed in different locations. | |||
'''About passable sounds''' ( fields 0x14 ; 0x18 ) | '''About passable sounds''' ( fields 0x14 ; 0x18 ) |
edits