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OBD:DOOR: Difference between revisions

633 bytes added ,  18 November 2012
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'''Geometry and animation'''
*The geometry referenced here is normally used only when a level is designed. Once a level is created the geometry is baked into the [[OBD:AKEV|environment]] and it is also copied into a separate geometry that is referenced by a [[OBD:OBOA|object]]. The texture referenced by the door geometry my be overriden by the texture specified in the [[OBD:BINA/OBJC/DOOR|door object]].
*In contrast the animation is used during play too. Unlike other object animations door animations are "local", they do not contain the final door position  and as a result they can be for doors placed in different locations.


'''About passable sounds''' ( fields 0x14 ; 0x18 )
'''About passable sounds''' ( fields 0x14 ; 0x18 )
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