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m (Iritscen moved page AE:Levels to New levels without leaving a redirect: Moving out of AE. A classic Somebody Else's Problem maneuver.) |
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==Old levels== | ==Old levels== | ||
As of 14:10, 8 November 2010 (UTC) we are still not ready to reauthor Oni's levels, by lack of a pipeline for interactive geometry elements such as doors and togglable visibility groups. It is possible to import simple level parts which do not involve doors (arenas, showcases, test environments and other featurettes). We will come up with a solution Soon(TM). In the meantime, the field is open for experimentation, roadmaps, opinion polls, whatever. | As of 14:10, 8 November 2010 (UTC) we are still not ready to reauthor Oni's levels, by lack of a pipeline for interactive geometry elements such as doors and togglable visibility groups. It is possible to import simple level parts which do not involve doors (arenas, showcases, test environments and other featurettes). We will come up with a solution Soon(TM). In the meantime, the field is open for experimentation, roadmaps, opinion polls, whatever. | ||
==Forerunner bridges and ACCs== | ==Forerunner bridges and ACCs== | ||
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*[http://geyser.oni2.net/edition/levels/andreika/noglass1.zip Building and street] (780 kB, still a ''lot'' to trim and to optimize...) | *[http://geyser.oni2.net/edition/levels/andreika/noglass1.zip Building and street] (780 kB, still a ''lot'' to trim and to optimize...) | ||
*[http://geyser.oni2.net/edition/levels/andreika/windows1.zip Windows and doors] (870 kB, rather systematically un-optimal) | *[http://geyser.oni2.net/edition/levels/andreika/windows1.zip Windows and doors] (870 kB, rather systematically un-optimal) | ||
[[Category: | [[Category:Modding projects]] |