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Paradox-01 (talk | contribs) m (placing an empty <Particle></Particle> tag to underline its existence/position in FURN)  | 
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===CRSA===  | ===CRSA===  | ||
Wanted: "how to add corpses" tutorial  | Wanted: "how to add corpses" tutorial  | ||
: Some related information can be found at [[AE:Authoring_custom_camera_animations|AE:Authoring custom camera animations]]  | |||
{| class="wikitable" width="100%"  | {| class="wikitable" width="100%"  | ||
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|valign="top"| <Corpses>  | |valign="top"| <Corpses>  | ||
|valign="top"| -  | |valign="top"| -  | ||
| This is an int32 array for the <CRSACorpse> tags. By default Oni wants 20 slots for corpses. Unused corpses   | | This is an int32 array for the <CRSACorpse> tags. By default Oni wants 20 slots for corpses. Unused corpses have their matrix and bounding box filled with zeros.  | ||
|-  | |-  | ||
|valign="top"| <CRSACorpse>  | |valign="top"| <CRSACorpse>  | ||
|valign="top"| -  | |valign="top"| -  | ||
| New corpses can be made with BSL command "make_corpse" and some hex-editing.  | | [[AE:Authoring_custom_camera_animations|New corpses]] can be made with BSL command "make_corpse filename" and some hex-editing.  | ||
:The pose of the corpse is taken from the player character  | : The pose of the corpse is taken from the player character.    | ||
:The contents of the files thus created can then be inserted as elements in a level's CRSA.    | : The contents of the files thus created can then be inserted as elements in a level's CRSA.    | ||
|-  | |-  | ||
| <CharacterClass>  | | <CharacterClass>  | ||
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