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Paradox-01 (talk | contribs) m (placing an empty <Particle></Particle> tag to underline its existence/position in FURN) |
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===CRSA=== | ===CRSA=== | ||
Wanted: "how to add corpses" tutorial | Wanted: "how to add corpses" tutorial | ||
: Some related information can be found at [[AE:Authoring_custom_camera_animations|AE:Authoring custom camera animations]] | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
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|valign="top"| <Corpses> | |valign="top"| <Corpses> | ||
|valign="top"| - | |valign="top"| - | ||
| This is an int32 array for the <CRSACorpse> tags. By default Oni wants 20 slots for corpses. Unused corpses | | This is an int32 array for the <CRSACorpse> tags. By default Oni wants 20 slots for corpses. Unused corpses have their matrix and bounding box filled with zeros. | ||
|- | |- | ||
|valign="top"| <CRSACorpse> | |valign="top"| <CRSACorpse> | ||
|valign="top"| - | |valign="top"| - | ||
| New corpses can be made with BSL command "make_corpse" and some hex-editing. | | [[AE:Authoring_custom_camera_animations|New corpses]] can be made with BSL command "make_corpse filename" and some hex-editing. | ||
:The pose of the corpse is taken from the player character | : The pose of the corpse is taken from the player character. | ||
:The contents of the files thus created can then be inserted as elements in a level's CRSA. | : The contents of the files thus created can then be inserted as elements in a level's CRSA. | ||
|- | |- | ||
| <CharacterClass> | | <CharacterClass> |
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