XML:ONLV: Difference between revisions

141 bytes added ,  25 December 2013
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m (placing an empty <Particle></Particle> tag to underline its existence/position in FURN)
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===CRSA===
===CRSA===
Wanted: "how to add corpses" tutorial
Wanted: "how to add corpses" tutorial
: Some related information can be found at [[AE:Authoring_custom_camera_animations|AE:Authoring custom camera animations]]


{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
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|valign="top"| <Corpses>
|valign="top"| <Corpses>
|valign="top"| -
|valign="top"| -
| This is an int32 array for the <CRSACorpse> tags. By default Oni wants 20 slots for corpses. Unused corpses are have their matrix and bounding box filled with zeros.
| This is an int32 array for the <CRSACorpse> tags. By default Oni wants 20 slots for corpses. Unused corpses have their matrix and bounding box filled with zeros.
|-
|-
|valign="top"| <CRSACorpse>
|valign="top"| <CRSACorpse>
|valign="top"| -
|valign="top"| -
| New corpses can be made with BSL command "make_corpse" and some hex-editing.
| [[AE:Authoring_custom_camera_animations|New corpses]] can be made with BSL command "make_corpse filename" and some hex-editing.
:The pose of the corpse is taken from the player character. The format is roughly as above.  
: The pose of the corpse is taken from the player character.  
:The contents of the files thus created can then be inserted as elements in a level's CRSA.  
: The contents of the files thus created can then be inserted as elements in a level's CRSA.  
|-
|-
| <CharacterClass>
| <CharacterClass>
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