XML:File types: Difference between revisions

→‎BINA: possible new table format
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==BINA==
==BINA==
{|class="wikitable" width="100%"
{|width="100%" style="border-style:solid;"
|'''BINA/[[XML:BINA/ONIE|ONIE]]''' [[Image:Aqua Dot-Yellow.png]] <span style="padding-left:50px; padding-right:50px;">File name: '''BINAEINOimpact_effects.oni'''</span> Location: '''[[global]]'''
!width="100px" align="left"|Tag
: Purpose: Oni Impact Effects. A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact (Impt) and the material (Mtrl) which is hit.
!width="50px" align="left"|Docs
!width="200px" align="left"|File
!align="left"|Loc.
|-
|-
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]''' [[Image:Aqua Dot-Yellow.png]]
|'''BINA/[[XML:BINA/ONIE|ONIE]]'''
: Particle class (the "3" referring to the Particle subsystem's version number). A list of types of particles which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. A specific instance of a PAR3 class is a PART.
|[[Image:Aqua Dot-Yellow.png]]
|BINAEINOimpact_effects.oni
|global
|-
|-
|'''BINA/[[XML:BINA/SABD|SABD]]''' [[Image:Aqua Dot-Yellow.png]]
|style="border-style:solid; border-width:0px 0px 1px 0px" colspan="4" |Oni Impact Effects. A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact (Impt) and the material (Mtrl) which is hit.
: Sound Animation Binary Data. A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.
|-
|-
|'''BINA/[[XML:BINA/TMBD|TMBD]]''' [[Image:Aqua Dot-Green.png]]
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]'''
: Texture Materials Binary Data. A list of the material (Mtrl) for each texture map (TXMP). Used by ONIE.
|[[Image:Aqua Dot-Yellow.png]]
|
|
|-
|colspan="4" |Particle class (the "3" referring to the Particle subsystem's version number). A list of types of particles which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. A specific instance of a PAR3 class is a PART.
|-
|'''BINA/[[XML:BINA/SABD|SABD]]'''
|[[Image:Aqua Dot-Yellow.png]]
|
|
|-
|colspan="4" |Sound Animation Binary Data. A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.
|-
|'''BINA/[[XML:BINA/TMBD|TMBD]]'''
|[[Image:Aqua Dot-Green.png]]
|
|
|-
|colspan="4" |Texture Materials Binary Data. A list of the material (Mtrl) for each texture map (TXMP). Used by ONIE.
|}
|}