XML:File types: Difference between revisions

m
→‎BINA: +wikitable styling
(→‎BINA: possible new table format)
m (→‎BINA: +wikitable styling)
Line 10: Line 10:


==BINA==
==BINA==
{|width="100%" style="border-style:solid;"
{|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA"
!width="100px" align="left"|Tag
!width="100px" align="left"|Tag
!width="150px" align="left"|Name
!width="50px" align="left"|Docs
!width="50px" align="left"|Docs
!width="200px" align="left"|File
!width="200px" align="left"|File
Line 17: Line 18:
|-
|-
|'''BINA/[[XML:BINA/ONIE|ONIE]]'''
|'''BINA/[[XML:BINA/ONIE|ONIE]]'''
|Oni Impact Effects
|[[Image:Aqua Dot-Yellow.png]]
|[[Image:Aqua Dot-Yellow.png]]
|BINAEINOimpact_effects.oni
|BINAEINOimpact_effects.oni
|global
|global
|-
|-
|style="border-style:solid; border-width:0px 0px 1px 0px" colspan="4" |Oni Impact Effects. A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact (Impt) and the material (Mtrl) which is hit.
|style="border-style:solid; border-width:0px 0px 1px 0px; border-bottom-color:#AAA" colspan="5"|A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact (Impt) and the material (Mtrl) which is hit.
|-
|-
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]'''
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]'''
Line 28: Line 30:
|
|
|-
|-
|colspan="4" |Particle class (the "3" referring to the Particle subsystem's version number). A list of types of particles which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. A specific instance of a PAR3 class is a PART.
|colspan="5" |Particle class (the "3" referring to the Particle subsystem's version number). A list of types of particles which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. A specific instance of a PAR3 class is a PART.
|-
|-
|'''BINA/[[XML:BINA/SABD|SABD]]'''
|'''BINA/[[XML:BINA/SABD|SABD]]'''
Line 35: Line 37:
|
|
|-
|-
|colspan="4" |Sound Animation Binary Data. A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.
|colspan="5" |Sound Animation Binary Data. A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.
|-
|-
|'''BINA/[[XML:BINA/TMBD|TMBD]]'''
|'''BINA/[[XML:BINA/TMBD|TMBD]]'''
Line 42: Line 44:
|
|
|-
|-
|colspan="4" |Texture Materials Binary Data. A list of the material (Mtrl) for each texture map (TXMP). Used by ONIE.
|colspan="5" |Texture Materials Binary Data. A list of the material (Mtrl) for each texture map (TXMP). Used by ONIE.
|}
|}