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==BINA== | ==BINA== | ||
{|width="100%" style="border-style:solid;" | {|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA" | ||
!width="100px" align="left"|Tag | !width="100px" align="left"|Tag | ||
!width="150px" align="left"|Name | |||
!width="50px" align="left"|Docs | !width="50px" align="left"|Docs | ||
!width="200px" align="left"|File | !width="200px" align="left"|File | ||
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|- | |- | ||
|'''BINA/[[XML:BINA/ONIE|ONIE]]''' | |'''BINA/[[XML:BINA/ONIE|ONIE]]''' | ||
|Oni Impact Effects | |||
|[[Image:Aqua Dot-Yellow.png]] | |[[Image:Aqua Dot-Yellow.png]] | ||
|BINAEINOimpact_effects.oni | |BINAEINOimpact_effects.oni | ||
|global | |global | ||
|- | |- | ||
|style="border-style:solid; border-width:0px 0px 1px 0px" colspan=" | |style="border-style:solid; border-width:0px 0px 1px 0px; border-bottom-color:#AAA" colspan="5"|A list of all impact effects which can happen in the game. That includes weapon particles, hand-to-hand combat, and footsteps. The impact effect is selected according the type of impact (Impt) and the material (Mtrl) which is hit. | ||
|- | |- | ||
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]''' | |'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]''' | ||
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|colspan=" | |colspan="5" |Particle class (the "3" referring to the Particle subsystem's version number). A list of types of particles which can be spawned in the game, used by weapons to deal damage, for lighting effects, etc. A specific instance of a PAR3 class is a PART. | ||
|- | |- | ||
|'''BINA/[[XML:BINA/SABD|SABD]]''' | |'''BINA/[[XML:BINA/SABD|SABD]]''' | ||
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|colspan=" | |colspan="5" |Sound Animation Binary Data. A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing. | ||
|- | |- | ||
|'''BINA/[[XML:BINA/TMBD|TMBD]]''' | |'''BINA/[[XML:BINA/TMBD|TMBD]]''' | ||
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|colspan=" | |colspan="5" |Texture Materials Binary Data. A list of the material (Mtrl) for each texture map (TXMP). Used by ONIE. | ||
|} | |} | ||