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Paradox-01 (talk | contribs) mNo edit summary |
m (OBJC means "Objects", not "Object Collection") |
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====<Objects>==== | ====<Objects>==== | ||
Information on regular object | Information on regular object lists can be looked up here: | ||
: [[XML:BINA/OBJC/CHAR|Character.xml]] (has to contain player character if there's no AISA file with it) | : [[XML:BINA/OBJC/CHAR|Character.xml]] (has to contain player character if there's no AISA file with it) | ||
: [[XML:BINA/OBJC/CONS|Console.xml]] | : [[XML:BINA/OBJC/CONS|Console.xml]] | ||
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===Recycle object | ===Recycle object lists=== | ||
Following files can be reused at <Objects> without any drawback: | Following files can be reused at <Objects> without any drawback: | ||
* BINACJBOCharacter.xml | * BINACJBOCharacter.xml | ||
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|valign="top"| link | |valign="top"| link | ||
| Link to [[XML:AISA|AISA]] via '''file''' name (AISA''name''), don't use file suffix .oni | | Link to [[XML:AISA|AISA]] via '''file''' name (AISA''name''), don't use file suffix .oni | ||
: This "AI Setup Array" is an alternative character | : This "AI Setup Array" is an alternative character list. [[XML:BINA/OBJC/CHAR|CHAR]] is more powerful. | ||
|- | |- | ||
|valign="top"| <ObjectQuadMap> | |valign="top"| <ObjectQuadMap> | ||
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===ONOA=== | ===ONOA=== | ||
Used by static objects (imported by object | Used by static objects (imported by object list). | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" |