Introduction to modding: Difference between revisions

m
(adding CYOA-style ending to new "Modding workflow" section to match other sections)
Line 40: Line 40:
==Introduction to the modding workflow==
==Introduction to the modding workflow==
The general order of events in creating a mod is (1) unpacking the resources you wish to edit, (2) editing them, and (3) re-packing them into Oni's level data. These days, you can rely entirely on the Anniversary Edition Installer to re-pack your data, which means that you just need to know how to create the kind of mod package that the AEI requires. If you are only creating a script mod, then you don't need to unpack any data, but you'll still need to know how to place your script(s) in a mod package.
The general order of events in creating a mod is (1) unpacking the resources you wish to edit, (2) editing them, and (3) re-packing them into Oni's level data. These days, you can rely entirely on the Anniversary Edition Installer to re-pack your data, which means that you just need to know how to create the kind of mod package that the AEI requires. If you are only creating a script mod, then you don't need to unpack any data, but you'll still need to know how to place your script(s) in a mod package.
'''''Add something here about how to find a given resource.'''''


===Data unpacking===
===Data unpacking===
Line 48: Line 50:


===Community tools===
===Community tools===
''Talk about scripting assistants, XmlTools, and other tools we've made, and which are available from within the AEI.''
'''''Talk about scripting assistants, XmlTools, Vago, and other tools we've made, and which are available from within the AEI.'''''


===Mod creation===
===Mod creation===