Blender: Difference between revisions

449 bytes added ,  12 September 2017
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+ how to select, how to fill holes // how to fix UV ? // going to fix a few boxes for the ue4 test level
m (→‎Viewport: Add sample image of textured model)
m (+ how to select, how to fill holes // how to fix UV ? // going to fix a few boxes for the ue4 test level)
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Q: How do you '''close panels'''?
Q: How do you '''close panels'''?
:A: [https://www.youtube.com/watch?v=4q6mLdO1E4Q In the upper right corner drag the triangle symbol on another equal sized panel.]
:A: [https://www.youtube.com/watch?v=4q6mLdO1E4Q In the upper right corner drag the triangle symbol on another equal sized panel.]
==Tools and actions==
Q: How do I select faces, edges and vertecies (points)?
:A: There are controls at the bottom of the viewport. While being in '''Edit Mode''', make the '''Edge symbol''' active. Right-click for selection. Use Shift to add or subtract.
Q: How do I fill holes in meshes?
:A: '''Select edges''' of the hole. '''Press F''' to make a N-gon face '''or''' press '''F + Alt''' to make a triangulated face.
Q: How do I edit UVs?
:A:
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